Game Artist; Generalist
Listed on 2026-10-02
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Entertainment & Gaming
Game & 3D/XR Development
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the Play Station brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world.
Our role at SIE is to create and nurture the experiences under the Play Station brand, a name synonymous with entertainment excellence and creativity.
We are looking for a versatile Game Artist to join our team and help bring our game worlds, characters, props, and visual systems to life. This role is ideal for an artist who is comfortable moving between 2D and 3D workflows, can take rough ideas from concept to polished in-game assets, and enjoys collaborating closely with designers and developers in a small, fast-moving team environment.
As a Game Artist, you will contribute across the full art pipeline, from visual development and asset creation to engine integration, lighting, materials, VFX, and final polish. You should be comfortable solving visual problems independently, iterating quickly, and ensuring that your work supports both the artistic direction and gameplay experience.
Responsibilities- Translate rough concepts, references, and design ideas into finalized 2D and 3D game assets, including environments, characters, props, and supporting visual elements.
- Model, texture, and optimize high- and low-poly assets for use in real-time game engines.
- Create textures, materials, and shaders that support the game’s visual style and technical requirements.
- Import, organize, and set up assets, scenes, cameras, lighting, and materials in engines such as Unity or Unreal Engine.
- Create visual polish elements, including particle effects, simple animations, material effects, and other VFX that improve gameplay clarity and presentation.
- Collaborate with designers, engineers, animators, and other team members to ensure art assets support gameplay mechanics, readability, and performance budgets.
- Iterate on assets based on feedback from stakeholders, playtests, and technical constraints.
- Maintain clean, organized source files and follow established naming, versioning, and implementation standards.
- Help define and maintain a consistent visual style across multiple asset types and game systems.
- Broad generalist skillset across modeling, texturing, lighting, materials, and basic rigging or animation.
- Strong proficiency with industry-standard art tools such as Photoshop and DCC software including Maya, Blender, ZBrush, Substance Painter, or equivalent tools.
- Experience working with real-time game engines such as Unity or Unreal Engine.
- Strong understanding of color theory, composition, lighting, form, silhouette, and visual readability.
- Ability to create assets across a range of styles, from stylized to realistic, depending on project needs.
- Portfolio demonstrating strong artistic fundamentals and a variety of completed 2D and/or 3D game art work.
- Ability to work independently, solve visual and technical problems, and make progress with minimal oversight.
- Strong communication skills and comfort working closely with design and engineering disciplines.
- Understanding of optimization, asset budgets, and performance considerations for real-time games.
- Experience creating VFX, particle systems, shaders, or procedural materials.
- Familiarity with character art workflows, including rigging, skinning, or simple animation.
- Experience with…
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