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Lead UI Tech Designer; Unreal Engine

Job in Charlotte, Mecklenburg County, North Carolina, 28245, USA
Listing for: EPAM Systems Inc
Full Time position
Listed on 2026-10-02
Job specializations:
  • Software Development
    Game & 3D/XR Development, App Developer - Mobile/Web
Salary/Wage Range or Industry Benchmark: 120000 - 180000 USD Yearly USD 120000.00 180000.00 YEAR
Job Description & How to Apply Below
Position: Lead UI Tech Designer (Unreal Engine)

We are looking for a Lead UI Tech Designer to bridge design and engineering by building scalable UI systems in Unreal Engine with a focus on architecture, performance, and game feel. You will translate wireframes into reusable widgets and navigation flows while partnering closely across disciplines.

Responsibilities
  • Design UI system architecture by decomposing features and wireframes into widgets, structures, and classes
  • Build reusable and extensible widget libraries that enable consistent, scalable UI development
  • Implement wireframe layouts using appropriate widget classes to unblock visual styling workflows
  • Translate UX and visual design needs into clear technical requirements for engineering partners
  • Ensure player input mapping is responsive and supports appropriate game feel across UI flows
  • Own UI performance by profiling UMG, Slate, C++, and texture memory costs within CPU and memory budgets
  • Write Blueprint presentation logic and advise what belongs in Blueprint versus native code
  • Debug Blueprint and UMG issues quickly using fault-isolation techniques
  • Coordinate documentation, organization, and workflow improvements across UX, UI art, and UI engineering
Requirements
  • 5+ years of professional experience as a UI Tech Designer, Technical UI Artist, or similar hybrid role
  • Proven leadership skills bridging design and engineering to align technical and UX goals
  • Strong project ownership skills to drive ambiguous UI system problems to shippable solutions
  • Deep Unreal Engine 5 experience with UMG, Slate, and Blueprints on shipped UI screens and flows
  • Strong UI systems design skills to create reusable, extensible widgets, structures, and classes
  • Solid UI performance knowledge across memory and CPU constraints in real-time engines
  • Proven navigation and state management experience for complex, context-dependent UI flows
  • Strong style sheet and style set experience to ensure consistent theming across many screens
  • Excellent collaboration skills with UX, UI art, and engineering partners
  • Upper-Intermediate English proficiency (B2)
  • Ability to maintain reasonable working-time overlap with clients in Cary, NC
  • Nice to have Experience building scoped or context-driven navigation systems
  • Familiarity with large-scale discovery or storefront UI patterns
  • Advanced Blueprint scripting beyond basic UI wiring
  • Experience working with AI assistants to improve UI workflows or documentation
  • Strong understanding of gaming UI conventions and interaction patterns
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