Senior Unreal Engine UI Technical Designer
Job in
Charlotte, Mecklenburg County, North Carolina, 28245, USA
Listed on 2026-10-02
Listing for:
EPAM Systems Inc
Full Time
position Listed on 2026-10-02
Job specializations:
-
Software Development
Game & 3D/XR Development, App Developer - Mobile/Web
Job Description & How to Apply Below
We are looking for a Senior UI Technical Designer to bridge design and engineering by building scalable UI systems in Unreal Engine with a focus on architecture, performance, and input feel.
ResponsibilitiesYou will translate wireframes into reusable widgets and robust flows, partnering closely with cross-discipline teammates.
- Design UI system architecture by breaking features and wireframes into widgets, structures, and classes
- Build reusable and extensible widget templates that support efficient iteration and styling
- Lay out wireframes using appropriate widget classes to enable visual designers to apply styling quickly
- Prototype UX and visual concepts and translate design intent into actionable technical requirements
- Implement responsive player input mapping and tune interaction feel to match gameplay expectations
- Own UI performance by profiling UMG, Slate, Blueprint/C++ costs, and texture memory within constraints
- Write Blueprint presentation logic and advise what belongs in Blueprint versus native code
- Debug Blueprint and UMG issues quickly using systematic fault isolation
- Support UI artists with specialized presentation behaviors and workflow guidance
- Document UI systems and improve organization and pipelines across UX, UI art, and engineering
- Coordinate work to maintain reasonable time overlap with clients in the Cary, NC time zone
- 3 years of professional experience in a UI Tech Designer, Technical UI Artist, or similar hybrid role
- Deep Unreal Engine 5 experience with UMG, Slate, and Blueprints on shipped UI screens and flows
- Strong leadership skills to own ambiguous foundational UI problems and drive them to shippable solutions
- Proven project experience designing navigation flows and screen-to-screen relationships in a live product
- Strong UI performance knowledge for real-time engines including memory and CPU constraints
- Solid game math knowledge including basic algebra and geometry
- Strong programming fundamentals with visual scripting (Blueprints; Lua or Python)
- Excellent problem-solving skills for complex, context-dependent navigation and UI state
- Strong collaboration skills across UX, UI art, and engineering disciplines
- English proficiency: B2 Upper-Intermediate
- Nice to have Experience with scoped or context-driven navigation systems
- Familiarity with large-scale discovery or storefront UI patterns
- Advanced Blueprint scripting beyond basic UI wiring
- Experience with AI assistants applied to development workflows
- Background in gaming products and player-facing UI ecosystems
Position Requirements
10+ Years
work experience
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