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Lead Programmer - C++​/C#

Job in Charlotte, Mecklenburg County, North Carolina, 28245, USA
Listing for: Smoking Gun Interactive Inc.
Full Time position
Listed on 2026-10-02
Job specializations:
  • Software Development
    Software Engineer, Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 79000 - 100000 USD Yearly USD 79000.00 100000.00 YEAR
Job Description & How to Apply Below
Position: Lead Programmer - C++ / C#

Company Description

Smoking Gun Interactive, a Keywords Studio, is an industry-leading game development studio founded in 2007 by award-winning industry veterans. SGI is fearless in creating IP and boldly partners with renowned brands to develop a wide range of world-class, immersive titles and interactive experiences that resonate with strategy gamers worldwide and entertain millions of casual players every day.

Job Overview:

As a Lead Programmer at Smoking Gun Interactive (SGI), you’re a talented and driven person who enjoys working on great projects. You have experience in a variety of areas of game development and are able and willing to work on any area of game programming needed, with a focus on full-stack development experience. You’re experienced in mentoring and training programmers and are responsible for the oversight and management of a team of programmers.

Whilst this position is being offered on a remote basis, we are only able to consider applicants who are currently located in BC, and ideally within the greater Vancouver area

In this role, you will:
  • Collaborate with the Technical Director to establish a unified technology vision for the project including writing and reviewing technical design documents;
  • Produce high-quality, efficient, clean, and modular code;
  • Collect and document users' requirements and develop logical specifications;
  • Research, evaluate and synthesize technical information to design, develop and test computer-based systems;
  • Develop data, process and network models to optimize architecture and to evaluate the performance and reliability of designs;
  • Plan, design and co-ordinate the development, integration and operation of computer-based systems;
  • Assess, test, troubleshoot, document, upgrade and develop maintenance procedures for applications software;
  • Lead and co-ordinate teams in the development of software and integrated information systems, process control software and other embedded software control systems;
  • Show proactivity in identifying tasks/problems that need tackling, outside of known scheduled work, from refactoring to bug fixing;
  • Be able to go above and beyond in their daily tasks as required;
  • Provide mentorship and training for programmers to create an atmosphere of cooperation and learning;
  • Provide and accept feedback on all aspects of code quality (performance, readability, testability, design);
  • Demonstrate forward thinking in regards to what impact design and implementation decisions will have on the overall project during each phase of development;
  • Work with Production in the creation and risk-management of project milestone goals and schedules;
  • Coordinate the hiring, supervising and managing of other members of the team.
To be successful in this role, you must have:
  • 5+ years’ experience as a programmer in the game industry and or related field;
  • A bachelor’s degree in Computer Science, Engineering or equivalent;
  • Passion for playing and creating innovative games – you consider yourself a gamer;
  • Shipped at least one game as a senior or lead programmer;
  • A natural affinity for being strongly self-motivated and an independent worker;
  • Expert working knowledge of C++ and C#, Standard Library and Object Oriented Design;
  • Strong understanding of general and 3D math, statistics and probability;
  • Excellent problem-solving abilities, proven ability to tackle hard problems in creative ways;
  • Excellent oral and written communication skills;
  • A positive attitude with a desire to work within a team environment towards a common goal;
  • An impressive ability to estimate work load and execute on the work in the time estimated;
  • Contributed to planning product releases alongside production or project management;
  • Mentored multiple programmers in both coding capabilities and forwarding their…
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