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Technical Artist, Character Optimization Intern

Job in Chicago, Cook County, Illinois, 60601, USA
Listing for: Crystal Dynamics
Full Time, Apprenticeship/Internship position
Listed on 2026-10-29
Job specializations:
  • Software Development
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 29000 - 33000 USD Yearly USD 29000.00 33000.00 YEAR
Job Description & How to Apply Below
Technical Artist, Character Optimization Intern [Spring 2027]

Remote/Flexible - United States

Crystal Dynamics is constantly seeking the best gaming talent worldwide to add to our 30-plus year legacy of game development creating new and iconic franchises. We are committed to making great games with great people and living the dream while doing it.

Benefits for our regular full-time positions include, but are not limited to, a competitive regional salary, 100% employer-paid medical, dental, and vision insurance options, professional development reimbursement, flexible hybrid on-site/off-site work opportunities, company paid holidays, plus additional paid days in December when the studio is closed for holiday break, and the ability to accrue additional paid time‑off.

Join us and help shape an amazing studio culture, where we’re building award‑winning franchises like Tomb Raider and more!

Crystal Dynamics is now accepting applications for a remote spring internship, open to candidates across most U.S. states. As part of this 12-week program, you will take part in meaningful, hands‑on work that contributes directly to active AAA projects. Throughout the program, you will step into a professional development environment where ongoing projects, experienced mentors, and collaborative teams give you a direct view into AAA game creation.

This internship is designed to help you build industry ready skills, form strong professional relationships, and deepen your understanding of how world class games are made!

Eligibility Criteria:

  • Graduated from a college or university program in 2026 (Spring, Summer, Fall, or Winter).
  • Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or related fields.
  • Availability to work full-time (40 hrs / week), during core business hours, for the duration of the program (February 1st – April 23rd, 2027), including the first week onsite at our studio in San Carlos, CA for onboarding.
  • Legal eligibility to work in the United States.
  • Submission of a complete application that includes a resume, cover letter, and a link to your portfolio or Git Hub.

What You Will Gain:

  • Practical Project Involvement: Contribute to active game development efforts while learning production scope, workflows, and the advanced tools used across modern AAA pipelines.
  • Professional Mentorship: Receive guidance from experienced professionals with deep industry knowledge.
  • Skill Development: Expand your skill set, establishing a solid foundation for your professional journey.
  • Team

    Collaboration:

    Work alongside our dedicated onsite and remote teams including fellow interns, building valuable professional relationships within the gaming industry.

What You Will Do:

  • Acquire essential skills using industry-standard tools, software and scripting languages such as Unreal Engine, Maya and Python.
  • Participate in the technical art tools and pipeline workflow on a small, mentored project, moving from proposal and prototype through technical design documentation, implementation, iteration, and polish.
  • Support mid, senior, and lead technical artists by building and refining tools or scripts, troubleshooting pipelines and DCC to engine integration issues, supporting character optimization workflows, reducing content debt through automation, and documenting fixes clearly.
  • Enhance your understanding of advanced game development technology, with a focus on Unreal Engine, character optimization, and efficient asset performance.

What Makes You Stand Out:

  • Portfolio demonstrating foundational tech art skills, including one or more of the following:
    • Simple character rigs, skinning examples, and/or character optimization work.
    • Maya or Unreal scripts, tools, or workflows that improve character performance…
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