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Associate Environment Artist

Job in Columbus, Franklin County, Ohio, 43224, USA
Listing for: Makeshift Software
Full Time position
Listed on 2026-09-10
Job specializations:
  • Creative Arts/Media
  • Entertainment & Gaming
Salary/Wage Range or Industry Benchmark: 60000 - 80000 USD Yearly USD 60000.00 80000.00 YEAR
Job Description & How to Apply Below

Makeshift Software Inc. | Remote (3–6 months) → Hybrid On-Site Full-Time

About Hexborn

Hexborn is our upcoming dark fantasy action RPG — a brutal blend of hack-and-slash combat, deep dungeon crawling, guild progression, and player-driven rivalry set in a world consumed by an ever-expanding corruption known as the Grave glass Blight. Players rise from an unknown mage into the leader of a legendary guild, mastering arcane combat, recruiting allies, forging relics, and descending into cursed ruins and large-scale raids to uncover the truth behind their rare ability to fly.

The demo is live now on Steam.

We're in the midst of an art direction shift — moving from a strongly stylized anime aesthetic into a blend of photorealism and anime influence. We need an environment artist who's excited to grow into that new visual identity alongside our senior team — helping build the cursed ruins, catacombs, and Blight-corrupted landscapes that define it, from terrain and foliage through to set-dressing.

The Role

We're looking for an Associate 3D Environment Artist to help build the world of Hexborn — terrains, vegetation, and modeled set pieces that hold up under both stylized and photorealistic lighting — while working closely with our senior environment artists to learn our terrain toolchain and P  texturing pipeline. You'll take direction and reference from concept art and senior artists, and grow into fuller creative ownership as you get comfortable with our tools and world.

This is a hands‑on production role with real mentorship built in. You won't be shaping direction on your own from day one — you'll pair closely with senior artists and technical artists, get regular feedback, and take on more independent scope as you build up your familiarity with our pipeline.

What You'll Do
  • Support terrain, foliage, and set-dressing work across Hexborn's dungeons, ruins, and outdoor environments
  • Help execute both stylized and photorealistic environment work as Hexborn transitions toward its blended anime/photorealism look
  • Apply and iterate on P  materials under the direction of senior environment artists
  • Assist with terrain sculpting and dressing within our Unity terrain pipeline
  • Work with kitbashed modular environment pieces to help build out world content efficiently (see reference below)
  • Collaborate closely with senior environment artists, concept artists, and level designers, growing into more independent scope over time
What You'll Need
  • Some professional or strong portfolio-level experience with Blender, 3DS Max, or Maya (Blender preferred)
  • A portfolio showing environment art fundamentals — composition, lighting sensitivity, and material work
  • Willingness to work across both stylized and photorealistic styles as our art direction evolves
  • Eagerness to learn from senior environment artists and grow within a structured production pipeline
Our Current Direction

We're actively pivoting from a strongly stylized anime style toward a blend of photorealism and anime aesthetics, leaning on kitbashed modular environment pieces to build out our world efficiently.

For a sense of the kind of asset kits we work with:

  • Kitbash reference collection
Perks & Tools
  • Studio access to premium texture libraries:
    Game Textures, Quixel Megascans, and Poliigon
  • MOVE AI markerless motion capture + Z CAM E2-M4 camera capture system
  • Faceware Mark IV mocap helmets for facial performance capture
  • Industry-grade workstation, built to spec: see our standard build
  • Remote-first for the first 3–6 months, transitioning to hybrid on‑site thereafter
Work Arrangement

We'll start fully remote for a 3–6 month grace period while you ramp up and get embedded with the team, then transition to a hybrid on‑site schedule.

Makeshift Software Inc is the developer and publisher of Hexborn.

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Position Requirements
10+ Years work experience
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