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Senior Animator Columbus Posted

Job in Columbus, Franklin County, Ohio, 43224, USA
Listing for: Cinnamon
Full Time position
Listed on 2026-09-24
Job specializations:
  • Entertainment & Gaming
    Entertainer / Performer / Host
Salary/Wage Range or Industry Benchmark: 85000 - 120000 USD Yearly USD 85000.00 120000.00 YEAR
Job Description & How to Apply Below
Position: Senior Animator Columbus, United States · Posted 04 September, 2026
# Senior Animator at Makeshift Software
** Makeshift Software Inc.** | Remote (3–6 months) → Hybrid On-Site
** Full-Time**### About Hexborn
** Hexborn
* * is our upcoming dark fantasy action RPG — a brutal blend of hack-and-slash combat, deep dungeon crawling, guild progression, and player-driven rivalry set in a world consumed by an ever-expanding corruption known as the Graveglass Blight.
Players rise from an unknown mage into the leader of a legendary guild, mastering arcane combat, recruiting allies, forging relics, and descending into cursed ruins and large-scale raids to uncover the truth behind their rare ability to fly.

The demo is live now on
** Steam**.We're building toward a cinematic bar that matches the quality references below — both in gameplay animation and in prerendered cutscenes — and we need a strong individual contributor who can turn raw mocap and rigs into finished, expressive animation.###

The Role We're looking for an experienced Senior Animator to work across gameplay animation and prerendered cinema tics for
** Hexborn**.
You'll take motion capture data from cleanup through polish, animate on both biped and creature rigs, and collaborate closely with the rest of the animation team to hit a consistent, high-quality bar throughout the game.

This is a hands-on production role. You'll be expected to own shots and animation passes independently, give and receive feedback within the team, and help maintain rigging standards that keep everyone's work compatible.### What You'll Do
* Animate gameplay moments and
** prerendered cutscenes/film sequences
** in
** Blender
* ** Take
** motion capture data
** through cleanup to production-ready, polished animation
* Animate on both
** biped and creature
** rigs* Build and maintain
** extensible control rigs
** as needed for your own work and team use
* Collaborate closely with other animators to maintain consistency and hit shared quality standards
* Work within our existing animation tooling:
Animation Sets in use and our broader workflow tools### Quality Bar References To give a sense of the cinematic and animation quality we're aiming for:
1. Reference 12. Reference 2### Perks & Tools
* ** MOVE AI
** markerless mocap +
** Z CAM E2-M4
** motion capture system
* ** Faceware Mark IV
** mocap helmets for facial performance capture
* Industry-grade workstation, built to spec: see our standard build
* ** Remote
* * for the first 3–6 months, transitioning to hybrid on-site thereafter### Work Arrangement We'll start fully remote for a 3–6 month grace period while you ramp up and get embedded with the team, then transition to a hybrid on-site schedule.

Columbus is also a genuinely affordable place to build a life relative to the coastal cities most gamedev careers run through. Cost of living runs roughly:

** 50%
** below Seattle and Santa Cruz — driven mostly by housing, where Columbus's median home price (around **$263K**) compares to *$808K
* in Seattle and **$1.24M
** in Santa Cruz — and it stays competitive even against Montreal, historically one of the more
** cost-conscious
** major gamedev hubs in North America.
** Makeshift Software Inc*
* * is the developer and publisher of
** Hexborn**.
*
Position Requirements
10+ Years work experience
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