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Staff AI VFX Engineer

Job in Culver City, Los Angeles County, California, 90232, USA
Listing for: Workman Labs
Full Time position
Listed on 2026-08-14
Job specializations:
  • Software Development
    AI Engineer (Applied/Software), Software Architect
Salary/Wage Range or Industry Benchmark: 211800 - 306625 USD Yearly USD 211800.00 306625.00 YEAR
Job Description & How to Apply Below

Adobe is hiring a Staff AI VFX Engineer for its Firefly Foundry initiative to design production-grade, AI-driven VFX pipelines a02 cc a2— integrating custom diffusion and video models into compositing, look-dev, previs, and virtual production for feature films and episodic content.

$211,800 – $306,625 / yr

Location

Culver City, CA

Hybrid

Seniority

Staff

Compared with 41 other Engineering roles:
Common across similar roles Unique to this role

What you'll do

Responsibilities
  • Build and validate AI-driven VFX workflows, integrating Firefly Foundry's custom diffusion and video models into compositing, look-dev, previs, and virtual production Common
  • Solve production challenges including temporal coherence, art-directability, lighting matching, and fidelity
  • Own integration surfaces across Nuke, Houdini, Maya, After Effects, Premiere Pro, and Substance 3D
  • Translate studio engagement insights into product requirements for engineering teams
  • Implement multi-modal model orchestration across image, video, animation, and 3D generation
  • Engage studio and VFX leadership through technical presentations and workshops
  • Document repeatable playbooks, architectures, and deployment patterns
What you'll need Experience
  • 5–10+ years in VFX engineering, pipeline TD, or tools development with shipped film/episodic credits
  • Deep production VFX workflow knowledge: compositing, 3D, rendering, look-dev, previs/postvis
  • Working understanding of generative AI fundamentals: diffusion models, LoRA, Control Net, prompt engineering
  • Proficiency in Python and C++, Rust, or Type Script for production-quality code
  • Familiarity with VFX data standards:
    OpenEXR, ACES, USD, Alembic, OpenColorIO Unique
  • Strong technical communication for technical and non-technical audiences
  • Preferred: major feature film or high-profile episodic VFX credits Unique
  • Preferred: real-time rendering (Unreal Engine, virtual production)
  • Preferred: hands-on generative model fine-tuning/deployment, computer vision/image processing, and customer-facing technical experience Common
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