Technical Artist
Listed on 2026-02-18
-
Design & Architecture
Digital Media / Production
Technical Artist
Contract type:
Freelance
Location:
Cupertino, CA
Remote:
Yes
Salary: $80-125/hr
Reference: 506919
Contact name:
Georgia Marogiannis
Role Overview
The Technical Artist will design and build real-time visual effects, prototypes, and creative tools using modern rendering technologies. You will collaborate with designers, producers, creative directors, and engineers to create, implement, and refine Metal-based visual effects for use across applications and frameworks.
The role blends creative experimentation with deep low‑level optimization, converting visual concepts and look‑development references into performant, reusable rendering solutions. A strong visual sensibility is required to interpret creative direction and craft the look and feel of real‑time effects.
Must reside in NY or California for consideration*
Hours: 40 per week (PST)
Duration: 12+ months
Rate: $80-125/hr
Key Responsibilities- Design and implement real‑time visual effects and rendering solutions using Metal and related technologies.
- Prototype and build creative tools and pipelines for use by cross‑functional teams.
- Optimize rendering performance, troubleshoot graphics issues, and refine visual quality.
- Collaborate closely with non‑engineering partners to translate creative ideas into technical implementations.
- 7–10 years of experience with real‑time graphics and rendering pipelines.
- Strong knowledge of Metal Shading Language (MSL) or equivalent shader languages (OpenGL/GLSL/HLSL/Vulkan).
- Understanding of ray tracing, ray marching, volumetric rendering, and real‑time lighting models.
- Proficiency in Objective‑C or C++;
Swift is a plus. - Experience working within App Kit or UIKit environments.
- Skilled in concurrent programming, debugging, and performance optimization.
- Comfortable building shaders, pipelines, and tools for use by non‑engineering collaborators.
- Proficient with Git and collaborative development workflows.
- Strong communication skills; able to bridge creative and technical perspectives.
- Familiarity with content‑creation tools such as Touch Designer, Houdini, or Reality Composer Pro.
- Demonstrated success working in large‑scale or cross‑disciplinary content pipelines.
- Familiarity with Core Animation, Core Graphics, USD, or Scene Kit.
- Experience building apps end‑to‑end on relevant platforms.
For consideration please apply with your recent resume with your portfolio link for review.
RecruiterGeorgia Marogiannis
Benefits offeredSee Benefits
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