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GPU Benchmark Analysis Architect
Job in
Cupertino, Santa Clara County, California, 95014, USA
Listed on 2026-06-02
Listing for:
Apple Inc.
Full Time
position Listed on 2026-06-02
Job specializations:
-
IT/Tech
Systems Engineer, AI Engineer
Job Description & How to Apply Below
In this role, you will analyze existing and new workloads to identify performance bottlenecks in the hardware and/or software architecture and implementation. Working with your colleagues, you will address performance limitations and provide recommendations for Apple hardware and software improvements. In addition to working directly with developers, you will identify patterns of current and emerging workloads, analyze their performance on Apple silicon, Provide feedback to the silicon and software teams for potential improvements.
Analyze GPU workloads performance and bottlenecks various devices. Implement and/or suggest improvements to remove the identified bottlenecks. Build targeted microbenchmarks to help understand strengths and weaknesses of various GPUs and usage patterns. Guide the development of forward looking GPU workloads to best represent where the industry is headed. Help improve Apple products by identifying areas of improvements at the GPU architecture and implementation, driver, compiler and API level.
Someone who views performance problems as a challenge, a puzzle to solve
Experience with GPU performance tools Experience profiling GPU workloads to understand performance issues System wide understanding of data and command flow: from developer to silicon and the layers in between including high level graphics APIs, driver, firmware, compiler down to the GPU hardware implementation Ability to prototype and benchmark algorithms on GPU,, analyze performance metrics, and create high-level complexity models Knowledge of operating system internals and compiler technologies Technical aptitude and curiosity.
Ability to collaborate effectively with team members, partners, and stakeholders
Bachelor's degree or equivalent job-related experience in Computer Engineering, Computer Science, or a related field 20+ years of work experience in GPU software performance optimization Knowledge of computer architecture fundamentals Background in software engineering, performance analysis tools, methods, and the performance optimization process Experience and proficiency in some of the C/C++ family programming languages, and scripting languages such as Python Experience and proficiency with all popular high level graphics APIs Experience in software development for GPUs
Experience with AI, graphics, or other GPU performance benchmarks and workloads
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