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Engineering Project Lead

Job in Cupertino, Santa Clara County, California, 95014, USA
Listing for: Apple Inc.
Full Time position
Listed on 2026-06-02
Job specializations:
  • IT/Tech
    Systems Engineer, AI Engineer
Salary/Wage Range or Industry Benchmark: 162205 - 213700 USD Yearly USD 162205.00 213700.00 YEAR
Job Description & How to Apply Below
Imagine what you can do here. Apple is a place where extraordinary people gather to do their lives best work. Together we create products and experiences people once couldn't have imagined, and now, can't imagine living without. It's the diversity of those people and their ideas that inspires the innovation that runs through everything we do.

APPLE INC has the following available in Cupertino, California and various unanticipated locations throughout the USA. Analyse and coordinate the schedule, timeline, procurement, staffing, and budget of GPU (Graphics Processing Unit (GPU) and Display feature deliverables on a per project basis. Lead and guide the work of technical staff. Define and track progress towards Software milestones for feature work/feature development in software and hardware Pre-silicon deliverables and SoC ("System On a Chip)" bring-up leading into production and releasing the new feature capabilities.

Partner with cross functional teams (Display Technologies, Frameworks, Quality Assurance) both inside and outside of Graphics GPU u0026 Displays (GGD) to drive GPU and Display feature deliverables through the product development life cycle. Establish, manage and communicate program feature plans, active investigations, escalations, and drive technical risks to resolution. Define and align on an execution plan with Software Engineering (SWE) u0026 other key partner teams.

Define lower-level Software engineering milestones with completion criteria. In depth tracking and management of software deliverables and release dependencies. Perform ongoing project risk assessment and report regularly to leadership. Identify and highlight technical risk areas and mitigation strategies in partnership with the technical subject matter experts. Maintain and influence a multi-year roadmap of products and planned GPU and Display feature implementation.

Strive for continuous improvements and increased efficiency across program management processes. 40 hours/week. At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $162,205 - $213,700/yr and your base pay will depend on your skills, qualifications, experience, and location.

PAY u0026 BENEFITS:
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including:
Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits:

Note:

Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

N/A

Master's Degree or foreign equivalent and Information Technology, Computer Science, Electrical Engineering or related field and 5 years of experience in the job offered or related occupation. 1 year of experience with each of the following skills is required:
Utilizing CPU/GPU technologies including system architecture, performance tuning, and integration into broader systems designs (ecosystem). Handling end-to-end program lifecycle management, including hardware development timelines, software releases, and field deployment. Experience working with agile, waterfall, or hybrid development approaches to balance product innovation with timeline constraints. Managing complex projects and implementing process improvements. Summarizing and communicating complex technical situations for executive audiences to provide clear program updates, including risks and resources.

Utilizing understanding of software development processes, hardware validation, and system-level frameworks to collaborate on technical topics including performance, scalability, and display IP architecture. Utilizing HW development methodology to support overseeing software aspects of CPU platform projects, managing risk during software integration, and ensuring that development processes align with product goals. Performing IP validation for ensuring functional quality for various SoC hardware and achieving power and performance goals.
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