Tools and Automation Engineer
Job in
Cupertino, Santa Clara County, California, 95014, USA
Listed on 2026-06-02
Listing for:
Apple Inc.
Full Time
position Listed on 2026-06-02
Job specializations:
-
Software Development
Software Engineer, AI Engineer, App Developer - Mobile/Web, Software Architect
Job Description & How to Apply Below
APPLE INC has the following available in Cupertino, California and various unanticipated locations throughout the USA. Create software and processes to continuously verify the functionality of Reality Kit, Apple's newest app development framework for high-performance 3D simulations and rendering in the context of AR/XR applications for both current and new hardware offerings. Partner with graphics engineers to devise algorithms and image processing techniques that automatically detect newly introduced defects in the software rendering pipeline.
Collaborate with audio engineers to automatically detect newly introduced defects in the audio engines that integrate with Reality Kit. Author test applications and scripts to verify the end-to-end developer toolchain and ensure effective automation integration with adjacent frameworks that are updating alongside Reality Kit in new versions of Apple's operating systems. Build solutions that extend across form factors and Apple's software ecosystem, such as iOS, macOS, and vision
OS, to ensure high-quality, consistent experiences across Apple's product line. Deploy and monitor automation in continuous integration systems. Analyze lab results to identify, escalate, and resolve defects created during software production's operating system development phase. Meet with engineering teams to understand product needs and identify coverage gaps. Foster adoption of the automated tools authored within the team and across the wider organization to ensure functionality during deployment within the software stack.
Assist developers with debugging, bisecting, and proposing solutions via crash logs and OS logs to address emergent issues that would prevent shipping high-quality software on schedule. 40 hours/week. At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role.
The base pay range for this role is between $172,100 - $258,600/yr and your base pay will depend on your skills, qualifications, experience, and location. PAY u0026 BENEFITS:
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including:
Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits:
Note:
Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
N/A
Master's Degree or foreign equivalent in Entertainment Technology, Computer Science, or related field and 1 year of experience in the job offered or related occupation. Education and/or experience must include:
Using CI/CD/VCS tools such as Perforce for software development and testing at scale Verifying responsiveness and functional correctness of real-time audio processing effects in Spatial Audio Engines like PHASE Performing Real-time Audio Programming using Swift libraries such as Audio Unit, DAWs, Logic Pro or Ableton Live Using Audio Middleware such as Wwise/FMOD to implement audio in VR/AR experiences Using concepts and platforms from Game Development tools such as Unity for content verification and integration testing Leveraging the specific VR/AR App development toolkits of 3D game engines for products like Reality Kit, ARKit, Unity, and Unreal Using Programming Languages such as Swift and C# for software application development and integration with web services Utilizing software QA development and testing tools, such as Jira for issue tracking, and associated software development methodologies like Agile
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