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3D Artist

Job in Dallas, Dallas County, Texas, 75215, USA
Listing for: Impleo
Contract position
Listed on 2026-07-08
Job specializations:
  • Entertainment & Gaming
    Digital Media & Production, Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 60000 - 80000 USD Yearly USD 60000.00 80000.00 YEAR
Job Description & How to Apply Below

Job Description

Applicants must be currently residing in Japan and possess valid authorization to work in Japan.

3D Asset Creation
  • Create high-quality, visually compelling 3D assets including characters, environments, props, and materials.
  • Produce assets that align with the project’s artistic direction and technical requirements.
  • Develop polished models, textures, shaders, and materials optimized for real-time game engines.
Collaboration & Production
  • Work closely with concept artists, designers, animators, and technical artists to translate concepts into final in-game assets.
  • Collaborate with cross-functional teams throughout the production pipeline to ensure artistic consistency and quality.
  • Participate in reviews, feedback sessions, and iterative development processes.
Technical Art & Optimisation
  • Ensure assets meet performance, memory, and platform-specific requirements across all gaming platforms.
  • Apply strong understanding of topology, UV mapping, P  workflows, and optimisation techniques.
  • Maintain consistency in quality while adhering to technical constraints and engine limitations.
Innovation & Continuous Improvement
  • Stay current with industry trends, emerging technologies, tools, and workflows.
  • Contribute ideas and improvements to pipelines and production processes.
  • Continuously push the visual quality and innovation of game art production.
Qualifications

Required

Skills and Experience:

  • Extensive experience as a 3D Artist within the video game industry, with a strong portfolio showcasing high-quality real-time game assets.
  • Proficiency in industry-standard 3D software such as Autodesk Maya, Blender, 3ds Max, ZBrush, Substance Painter, and related tools.
  • Strong understanding of modelling, sculpting, UV mapping, texturing, lighting, composition, anatomy, form, colour theory, and material creation.
  • Experience creating optimized assets for modern real-time game engines such as Unreal Engine or Unity.
  • Strong understanding of P  workflows, topology, performance optimization, and technical limitations across multiple gaming platforms.
  • Ability to work collaboratively within multidisciplinary teams, communicate ideas effectively, and incorporate feedback throughout production.
  • Knowledge of game development pipelines and the ability to adapt artistic styles to suit various game genres and target platforms.
  • Fluent in Japanese and with a high degree of English language proficiency.

Desirable skills and experience

  • Passion for gaming and a strong understanding of market trends, player expectations, and gaming cultures across PC, Console, and handheld platforms.
  • Experience successfully guiding and communicating with other art teams to ensure artistic vision and asset quality are maintained from concept through to final in-game implementation.

Employment Type: 1-Year Contract

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