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Senior UI Tech Artist; Unreal Engine
Job in
Dallas, Dallas County, Texas, 75215, USA
Listed on 2026-10-03
Listing for:
EPAM Systems, Inc.
Full Time
position Listed on 2026-10-03
Job specializations:
-
Entertainment & Gaming
Game & 3D/XR Development
Job Description & How to Apply Below
We are looking for a Senior UI Tech Artist to define the technical art systems, materials, and motion language that unify and elevate UI across a game experience. You will create polished, performant UI tech art solutions in Unreal Engine and mentor UI artists while balancing visual fidelity and platform performance.
Responsibilities Define UI tech art systems, templates, thematics, and principles for forward-looking UICraft highly polished and performant UI tech art solutions using materials, UMG, animation, FX, lighting, Blueprints, and camera tools in UE4/5
Build consistent visual patterns for motion, FX, UI transitions, scale, and proportion
Establish a cohesive motion language that unifies UI behavior across screens and states
Plan UI tech art approaches across platforms to balance visual fidelity and performance
Own UI tech art tooling and asset management to improve team efficiency and consistency
Create animated transitions and cinematic camera moves using Sequencer and related tools
Implement spatial and diegetic UI solutions that blend 3D and UI through framing and post-processing
Optimize shaders, materials, textures, and VFX to meet performance targets
Profile runtime performance and diagnose bottlenecks in UI rendering and effects
Partner with UX/UI and visual design to add technical polish such as hover states and micro-interactions
Mentor UI artists and visual designers through reviews, best practices, and reusable patterns
Requirements3+ years of professional experience as a Technical Artist, UI Tech Artist, or VFX Artist with UI/front-end game experience
Proven mentoring experience supporting UI artists and visual designers
Strong cross-platform planning skills balancing fidelity and performance constraints
Advanced Unreal Engine 5 skills including Material Editor, Niagara, and Blueprints Expert Sequencer knowledge for animated transitions and cinematic camera moves
Strong material system skills including material functions/systems and shader logic
Advanced UV math skills for precise material and texture workflows
Strong real-time VFX skills for UI motion, FX, and transitions
Solid real-time lighting skills including post-process techniques for mood and atmosphere
Strong performance profiling skills including optimization of shaders, textures, and materials
Strong motion design skills including timing, easing, and micro-interactions for UIExcellent collaboration skills to elevate established UX/UI designs with technical polish
Comfort with ambiguity in exploratory work to find the right feel for a screen or moment
Upper-Intermediate English proficiency (B2, Upper-Intermediate)
Nice to have Experience building reusable or modular VFX and material systems across large UI surfaces
Background in cinema tics, trailer production, or environmental mood and lighting design
Familiarity with UMG and how UI logic interacts with materials and VFX systems
Experience applying AI assistants to speed up iteration, documentation, or asset workflows
Deep familiarity with gaming UI conventions and player interaction patterns
We offer
International projects with top brands
Work with global teams of highly skilled, diverse peers
Healthcare benefits
Employee financial programs
Paid time off and sick leave
Upskilling, reskilling and certification courses
Unlimited access to the Linked In Learning library and 22,000+ courses
Global career opportunities
Volunteer and community involvement opportunitiesEPAM Employee Groups Award-winning culture recognized by Glassdoor, Newsweek and Linked In
Position Requirements
10+ Years
work experience
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