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Systems Programmer

Job in Dallas, Dallas County, Texas, 75215, USA
Listing for: Bethesda Game Studios
Full Time position
Listed on 2026-05-27
Job specializations:
  • Software Development
    Game Development / Testing, Software Engineer, C++ Developer, Software Architect
Salary/Wage Range or Industry Benchmark: 80000 - 175000 USD Yearly USD 80000.00 175000.00 YEAR
Job Description & How to Apply Below

Overview

Come join Bethesda Game Studios
, the award‑winning development team behind Starfield
, The Elder Scrolls and Fallout
. Bethesda Game Studios strives to offer its employees a balanced home and work life by providing competitive salaries and a generous benefits program.

We welcome applicants with unique skillsets and backgrounds. If you are passionate about making a meaningful contribution to some of the most significant games in the industry, we’d love to hear from you.

Responsibilities
  • Write clear, maintainable, highly functional C++ code.
  • Understand the engine architecture, engine API, and foundational systems.
  • Contribute to multi-disciplinary development of cutting‑edge technologies (architecture, design, prototype, implementation, tests, debugging, documentation, profiling, maintenance, support).
  • Document and deliver stable, scalable systems for multiple platforms, memory‑ and performance‑constrained environments, data modeling for open‑world simulation, streaming, persistence, middleware integration, and C++.
  • Profile and direct CPU optimization efforts for engine systems and the game frame in a highly multithreaded environment.
  • Write technical plans, estimate schedules accurately, and help production with roadmaps and planning.
  • Collaborate with developers from multiple disciplines, artists, and designers, understanding feature requests, cross‑feature dependencies, and communicating constraints and risks.
  • Review code, provide technical guidance, and coach team members on tech impacting graphics systems.
  • Continuously learn new technologies and assess how they could benefit the current stack.
  • Tackle a variety of systems, from entire systems to random tasks.
  • Support and maintain existing systems.
Qualifications
  • At least 4 years of game‑industry C++ development experience with a minimum of 3 years engine experience.
  • Bachelor’s degree in computer science, software engineering, or equivalent experience.
  • High agency and goal‑driven approach to problem solving.
  • Expertise in C++ and large‑scale, complex, multithreaded engine systems.
  • Expertise in writing systems that balance performance and maintainability.
  • Expertise in CPU profiling and optimization.
  • Enjoy jumping into diverse systems, from whole systems to random tasks.
  • Excellent analytical and mathematical skills.
  • Strong interpersonal skills and problem‑solving ability.
  • Ability to contribute innovative and original ideas to all aspects of game production.
  • Capable of working well under pressure, handling multiple tasks, and switching contexts.
  • Passion for making great games.
  • Strong familiarity with Bethesda Game Studios games.
  • Self‑motivated, energetic team player with a strong work ethic.
Preferred Skills
  • Experience with animation, 3D graphics, audio, AI, or gameplay programming tools.
  • Development experience on game consoles (Xbox One/Series, PS4/PS5).
  • Familiarity with Bethesda Game Studios’ Creation Kit.
Salary Range

The typical base pay range for this Systems Programmer position is $80,000–$175,000 per year, varying by location. Base pay is reviewed annually; additional rewards may include merit increases and discretionary bonuses.

Benefits

U.S.

-based employees have access to healthcare benefits, a 401(k) plan with company match, short‑term and long‑term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays.

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