Unity and Computer Vision Developer
Listed on 2026-06-13
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Software Development
Game & 3D/XR Development, Software Engineer, C# / Unity Developer
MUST BE LOCAL TO DALLAS TO GO ONSITE AT LEAST 3 DAYS/WEEK Role:
Unity and Computer Vision Developer Duration:
Part-time contract (opportunity for conversion to full time) Required Skills & Experience
- Deep understanding of the Unity lifecycle, Scriptable Objects, and Prefab workflows.
- Strong C# skills and OOP fundamentals.
- Strong understanding of asynchronous programming (async/await, Uni Task).
- Understanding of architectural patterns like state machines, observer pattern, dependency injection, etc.
- Experience working with and optimizing for the Universal Render Pipeline.
- Practical understanding of Unity’s performance analysis tools (Profiler, Frame Debugger) and experience using them to identify bottlenecks.
- Comfortable with Git.
- Interested in exploring AI tools and using them in day-to-day work.
- Has some experience working/installing hardware (depth cameras, projectors, etc). Home labs accepted - just need to ensure they understand what the hardware is, and doesn't mind picking up a drill every once in awhile.
- Experience developing for the web (WebGL).
- Experience with Addressables.
- Experience with UI Toolkit.
This role will be responsible for designing and developing immersive, interactive experiences using Unity, with a focus on blending physical and digital environments. On a day-to-day basis, the developer will build and optimize real-time 3D applications, integrate inputs from hardware such as depth cameras and projection systems, and help bring creative concepts to life through engaging user interactions. They will collaborate closely with design and technical teams to develop responsive, high-performance experiences, while leveraging Unity’s tools to identify and resolve performance issues.
This individual will also contribute to overall system architecture, implement scalable and maintainable code using best practices, and support the setup and troubleshooting of hardware when needed. Success in this role requires both strong technical execution and a willingness to work hands-on in a dynamic, experimental environment.
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