Software Product Engineer
Job in
Dearborn, Wayne County, Michigan, 48120, USA
Listed on 2026-08-05
Listing for:
Ford Motor Company
Full Time
position Listed on 2026-08-05
Job specializations:
-
Software Development
Software Engineer, C++ Developer, Software Architect, Game & 3D/XR Development
Job Description & How to Apply Below
The Software Product Engineer (SPE) is the feature delivery lead within in-vehicle infotainment responsible for translating product and design intent into executable software backlogs and driving delivery across the in-vehicle digital experience, supporting middleware/services, and vehicle integration. This role has broad organizational influence across Product Management, Digital Product Design, engineering scrum teams, and testing to ensure feature readiness, integration quality, and release outcomes.
The SPE is accountable for cross-team alignment, dependency and risk management, and integrated validation from concept through launch. This leadership role drives predictable program execution, customer-ready feature quality, and on-time delivery to vehicle platforms.
In this role, the SPE will own the 3D Vehicle Avatar experience across all primary in-vehicle displays, including Driver Information (digital instrument cluster), the Right Panoramic display, and the Center Stack. The 3D Vehicle Avatar is a highly detailed, real-time model representing the customer's specific vehicle configuration. You will manage the engineering complexity of rendering diverse vehicle models, trim levels, wheel designs, and paint colors using Unreal Engine deployed on QNX and Android Automotive platforms.
Working closely with our Digital Design Studio, you will bridge the gap between creative 3D assets and embedded software execution, ensuring high-fidelity visual quality while optimizing for strict hardware resource, memory, and storage constraints across all Ford vehicle programs
As the Software Product Engineer (SPE) and feature delivery lead, you will translate product intent into executable backlogs, driving end-to-end integration across in-vehicle infotainment. In this role, you will own the 3D Vehicle Avatar across all primary displays (Driver Information, Right Panoramic, and Center Stack), representing real-time vehicle configurations (trims, wheels, colors). Using Unreal Engine deployed on QNX and Android Automotive, you will partner with our Digital Design Studio to bridge the gap between creative 3D assets and embedded software.
You will lead cross-functional alignment (Product, Design, Test, and Scrum teams), manage dependencies, and drive validation from concept to launch. Your key challenge is ensuring high-fidelity visual quality while optimizing for strict hardware, memory, and storage constraints to deliver a seamless, customer-ready experience.
What you'll do...
* Own the end-to-end integration and delivery of the Unreal Engine-based 3D Vehicle Avatar across all in-vehicle displays, ensuring consistent, high-fidelity rendering, state transitions, and interactive behaviors.
* Collaborate closely with the Digital Design Studio and Technical Artists to establish robust asset-handoff pipelines, translating creative 3D assets, materials, and animations into performant, production-ready Unreal Engine packages.
* Manage vehicle-configuration complexity by designing software logic that maps real-time vehicle signals (VIN, trim, paint code, wheel packages) to the correct on-screen 3D model representation.
* Drive asset optimization and memory footprint strategies, ensuring that 3D models, textures, and materials are dynamically managed and do not exceed strict localized storage, RAM, or GPU limitations on embedded hardware.
* Oversee the implementation of efficient asset deployment pipelines, defining how Unreal Engine assets are packaged, updated, and provisioned to the vehicle to support a scalable portfolio without bloating the initial factory software image.
What you'll do...
* Own the end-to-end integration and delivery of the Unreal Engine-based 3D Vehicle Avatar across all in-vehicle displays, ensuring consistent, high-fidelity rendering, state transitions, and interactive behaviors.
* Collaborate closely with the Digital Design Studio and Technical Artists to establish robust asset-handoff pipelines, translating creative 3D assets, materials, and animations into performant, production-ready Unreal Engine packages.
* Manage vehicle-configuration complexity by designing software logic that maps real-time vehicle signals (VIN, trim, paint code, wheel packages) to the correct on-screen 3D model representation.
* Drive asset optimization and memory footprint strategies, ensuring that 3D models, textures, and materials are dynamically managed and do not exceed strict localized storage, RAM, or GPU limitations on embedded hardware.
* Oversee the implementation of efficient asset deployment pipelines, defining how Unreal Engine assets are packaged, updated, and provisioned to the vehicle to support a scalable portfolio without bloating the initial factory software image.
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