Senior Rigging Artist
Job Description & How to Apply Below
Key Responsibilities:
Build character rigs (biped, creature, stylized)
Create IK/FK systems, facial rigs, and deformation setups
Perform skinning, muscle rigging, and corrective blend shapes
Collaborate with Modeling & Animation teams
Optimize rigs for animation performance
Support pipeline integration and automation tools
Required Skills:
Proficiency in Autodesk Maya
Strong skinning, muscle systems, & deformation knowledge
Experience with facial rigging
Experience in Meta Human rigging workflows within Maya
Basic Python scripting in Maya
Understanding of animation workflows
Experience:
3–6 years in Character Rigging for Animation / VFX
Experience in feature film or episodic animation preferred
Position Requirements
10+ Years
work experience
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