Lead Game Programmer
Listed on 2026-02-21
-
Software Development
Game Development / Testing, Software Engineer
Forbidden Kemono Studio LLC is an indie game studio building character-driven PC games in Unreal Engine. We specialize in systems-heavy gameplay
, including simulation and tycoon design,
simulation-driven horror
, RPG progression, and multiplayer-ready features. Our projects combine strong art direction, clear production pipelines, and replayable gameplay loops, with a focus on shipping real builds such as demos, vertical slices, and full releases.
This is a remote, revenue-share only position.
There is no salary, stipend, or hourly pay
. Applicants must be based in the USA or Canada
.
You will own the technical foundation of the project and help ensure systems are stable, maintainable, and scalable.
Responsibilities- Architect and maintain core gameplay systems
- Set coding / Blueprint standards and best practices
- Support and review work from other programmers
- Collaborate with design to translate mechanics into clean implementations
- Help debug, optimize, and stabilize builds
- Guide technical decisions for Unreal Engine workflows
- Strong experience with Unreal Engine 5 (Blueprints required, C++ a plus)
- Experience building gameplay systems, not just isolated features
- Familiarity with version control and team workflows
- Ability to lead technically while staying hands-on
- Comfortable collaborating remotely via Discord
- Able to work within a structured but indie-paced environment
- Open to feedback and cross-discipline collaboration
- Based in the USA or Canada
- Comfortable with a long-term, revenue-share indie project
- Revenue-share only
- Percentages are project-based and defined in the Independent Contractor Agreement before work begins
Apply through our official job application form and clearly state which role you’re applying for (
Lead Game Programmer
).
Apply here:
- Please include a short introduction and relevant portfolio, documentation, or code samples.
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