Lead Games Platform Engineer - Digital Gaming
Listed on 2026-02-08
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Software Development
Software Engineer, Game Development / Testing
Overview
- Posting
Title:
Lead Games Platform Engineer - Digital Gaming - Requisition Number: R236239
- Company:
Mattel Sales Corp. - Location:
El Segundo, California - Address: 333 Continental Blvd
- Zip Code: 90245
- Job Category:
Engineering - Pay Range: USD $119,000 and $151,000 Yearly
The pay range is indicative of projected hiring range, however base pay will be determined based on a candidate's work location, skills and experience.
Mattel offers competitive total pay programs, comprehensive benefits, and resources to help empower a culture where every employee can reach their full potential.
CREATIVITY IS OUR SUPERPOWER.It's our heritage and it's also our future. Because we don't just make toys. We create innovative products and experiences that inspire fans, entertain audiences and develop children through play. Mattel is at its best when every member of our team feels respected, included, and heard—when everyone can show up as themselves and do their best work every day. We value and share an infinite range of ideas and voices that evolve and broaden our perspectives with a reach that extends into all our brands, partners, and suppliers.
TheTeam:
Mattel Game Studios' mission is to harness the power of Mattel's iconic brands and IP to create a wide variety of engaging digital games. Guided by industry leaders with decades of experience, our team builds innovative, high-quality experiences that bring beloved brands to life across platforms, including mobile, console, and PC. If you are passionate about gaming, love empowering developers through tools and technology, and want to help shape the foundation of our game experiences, this is the opportunity for you!
The Opportunity:We are seeking a Games Platform Engineer to design, develop, and maintain cross-platform software development kits and services that empower internal and external game teams building with Unity and Unreal Engine. This role bridges the gap between Mattel's platform technologies and external studio partner production pipelines, ensuring that integration is seamless, performant, and scalable. As the Games Platform Engineer, you will build foundational systems, improve developer workflows, and collaborate closely with engineers, TPMs, producers, and QA across multiple studios to deliver robust, developer-friendly tools that accelerate the creation of world-class games.
You will participate in the long-term road-mapping of Mattel Game Studios' publishing platform, helping rollout new features and capabilities in support of our growing product slate.
Design and develop and package enabling technology for Unity and Unreal Engine that provide access to Mattel's platform features—such as analytics, authentication, live operations, consent flow, crash reporting, and backend systems.
- Collaborate with platform and game teams to define integration requirements and ensure the Games Platform meets the needs of multiple active projects.
- Integrate Google Cloud services—including Firebase, Cloud Storage, and Big Query—into platform architecture to support backend connectivity, analytics, and data pipelines.
- Ensure cross-engine consistency, delivering equivalent functionality, APIs, and documentation for both Unity (C#) and Unreal (C++).
- Implement build automation and CI/CD pipelines for SDK packaging, testing, and distribution to external development partners.
- Optimize platform performance and reliability, including memory usage, thread safety, security, and network efficiency.
- Provide technical support and guidance to internal and external studios integrating the platform solutions, triaging issues with third-party technology vendors as needed.
- Maintain developer documentation and samples, ensuring easy adoption and clarity for partner engineers.
- Proactively identify improvements to architecture, tooling, and developer experience. Continually research alternative solutions for future consideration.
- BA/BS in Computer Science, Software Engineering, or related field, or equivalent experience.
- 3+ years of experience developing tools, SDKs, or engine extensions in a professional game development environment.
- Strong proficiency…
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