Technical Artist
Listed on 2026-09-12
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Entertainment & Gaming
Game & 3D/XR Development
Technical Artist
Department: Art
Employment Type: Fixed Term - Full Time
Location: Eugene, OR
Compensation: $70,000 - $82,000 / year
DescriptionThe Technical Artist will work with the Senior Technical Artist to support various projects on their technical art needs from scripting to tools. This is a full-time temporary role with the possibility of extension or conversion to regular full-time employment after six months. Our studio is based in Eugene, Oregon, and the role may be performed remotely, in a hybrid arrangement, or in the office.
DayTo Day
Responsibilities
- Partner with artists and engineers to develop efficient, reliable workflows for creating and implementing game content.
- Build, maintain, and document tools, scripts, and pipeline improvements that reduce repetitive work and improve content quality.
- Support the integration of art assets into the game and help ensure they function as intended.
- Investigate and resolve technical issues involving assets, materials, animation, lighting, visual effects, user interface content, or other visual systems within the role’s assigned scope.
- Profile and optimize art content to meet established performance, memory, quality, and platform targets.
- Establish and communicate technical art guidelines, validation practices, and content standards in partnership with project leadership.
- Create prototypes and technical examples that demonstrate production-ready approaches to visual challenges.
- Evaluate proposed art workflows and recommend solutions that balance visual quality, production efficiency, and technical constraints.
- Work with QA and development teams to identify, reproduce, prioritize, and resolve content-related defects.
- Provide technical support, training, and documentation for artists and other content creators.
- Participate in planning and estimation by identifying technical dependencies, risks, and implementation needs.
Must Haves
- Working knowledge of Maya, specifically the ability to create custom script tools (MEL /Python) that streamline artist workflow and/or increase efficiency.
- Unreal experience is a must;
Unreal 5 a benefit. - A focus on animation support from rigging to pipelines to tools for animation.
- A strong understanding of animation and all the steps involved in creating strong animations.
- Technical support for the animation team on any given project.
- Overall strong software development and programming skills.
- Understanding of "artistic concepts," e.g. modeling, lighting, and shading.
- Ability to assess sometimes contradictory technical and artistic needs, and come up with creative compromise solutions.
- A readiness to explore multiple solutions to multiple problems simultaneously, and a willingness to - occasionally - have work discarded.
- Working knowledge of C# and Python/MEL required.
- Familiarity with C++ or other high-level languages beneficial.
- General knowledge of programmable shaders helpful.
- Overall attention to detail, both visually and technically.
- Strong interest in the industry and a desire to make games.
- Ability to work as part of a game team.
Nice-To-Have Skills
- Understanding of 3D art.
- Understanding of Unity.
Demonstrated Ability To
- Make quality decisions within a project that improved the animation process.
- Work effectively with other artists and engineers to achieve project goals.
- Solve problems to the benefit of the project/team.
Education & Experience
- 3+ years of experience in a similar role.
- Any degree or certification in both Art and Engineering or equivalent work experience.
A Flexible Working Environment
Almost all of our roles allow for your choice of work location. We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.
Benefits
- Medical, Dental, and…
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