3D Digital Sculptor
Listed on 2026-10-01
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Creative Arts/Media
Creative Design / Digital Art, Computer Graphics / 3D / Animation
Welcome to the Funko-verse, a world built on pure imagination, a land governed by the philosophy that stories matter, a universe comprised of characters from countless fandoms, a galaxy of once upon a times and happily ever afters.
But what does Funko do?Funko is a purveyor of pop culture and licensed-focused collectibles company. Funko currently holds thousands of licenses and the rights to create tens of thousands of characters, one of the largest portfolios in the pop culture and collectibles industry. Funko’s Pop! Vinyl is the number one stylized vinyl collectible on the market, selling millions of figures to fans around the world.
The Sculptor takes initiative to hone their understanding of the Funko brand aesthetic as they work on various product lines. This role generates 3D assets for a variety of product lines exclusively in ZBrush. This job requires daily interaction with other Designers, Sculptors, Packaging Artists and Project Managers to ensure the smooth and efficient production of all Funko toys and collectibles.
They need to possess a solid understanding of the Funko rules and stylization when creating their products and will require minimal art direction when doing so. The Sculptor possesses basic understanding of factory limitations and the molding process in toy collectible creation. The Sculptor will report to the Art Director to achieve creative and artistic goals.
- Create 3D assets for multiple lines in different styles and rulesets.
- Create turn sheets and pad print art vectors if needed.
- Support quality control throughout production to ensure an accurate, consistent, and high-quality final product.
- Assist in new development asks.
- A passionate self-driven sculptor with a strong focus for taking ownership of work assigned; delivering sculpts where everything was considered and triple checked without being prompted.
- Someone who has a solid understanding how to sculpt for toys.
- Work independently with minimal oversight from Art Directors and Leads.
- Advanced artistic and technical proficiency in ZBrush, with the ability to create high-quality 3D product assets within rapid timelines.
- Ability to work “straight to sculpt” when concept art is not available, relying on research and product knowledge.
- Strong planning and research skills, with the ability to apply them effectively to ongoing Funko projects.
- A solid understanding of Funko brands, product lines, and form factors.
- Ability to carry a product through the full production process for toys and collectibles across Funko lines.
- Strong communication and collaboration skills, with the ability to work across multiple teams and locations, including Designers and Production Managers, to help ensure product quality.
- A strong interest in and knowledge of pop culture and entertainment.
- Strong organizational and multitasking skills, with the ability to manage multiple projects simultaneously.
- Ability to work efficiently and communicate openly to ensure seamless handoffs between pre- and post-production Artists and other departments.
- 2+ years of related experience as a Digital Sculptor working on toys.
- A genuine interest in developing and growing within a toys and collectibles team.
- Advanced sculpting proficiency in ZBrush.
- Proficiency in hard surface sculpting using ZModeler inside Zbrush.
- A thorough understanding of working with real-world measurements in ZBrush and how they translate to a physical product.
- 3D printing experience is a plus.
- Basic to intermediate proficiency in Adobe Creative Suite, primarily Illustrator and Photoshop.
- Strong organizational and time-management skills, with the ability to manage a large and diverse workload across multiple ongoing projects while maintaining attention to…
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