GPU Performance Engineer
Listed on 2026-07-23
-
IT/Tech
Systems Engineer, Hardware Engineer
Job Description
As part of Intel's GPU performance team, you will work on Intel's new Graphics Processing Units, focusing on optimizing modern workloads to achieve best-in‑class performance. Key areas of focus include 3D graphics rendering techniques and algorithms, workload analysis, hardware (HW) and software (SW) debugging, and performance bottleneck identification. You will collaborate with a group of HW and SW architects and developers in a multi‑disciplinary environment.
Qualifications- Bachelor's degree in Electrical Engineering, Computer Engineering, or Computer Science (MSc preferred).
- 6+ years of relevant industry experience.
- Proven knowledge of GPU architecture, modern APIs, rendering techniques, and shaders.
- Hands‑on experience with RTL/Model‑based debugging.
- Experience with modern 3D games and benchmarks.
- Job Type: Experienced Hire
- Shift: Shift 1 (United States of America)
- Primary
Location:
US, California, Folsom - Additional Locations: US, California, Santa Clara
- Work Model: Hybrid
At the Data Center Group (DCG), we deliver exceptional products, from Xeon-based solutions to custom x86-based products, driving innovation in general‑purpose compute, web services, HPC, and AI‑accelerated systems.
Benefits- We offer a competitive total compensation package, including pay, stock bonuses, and comprehensive health, retirement, and vacation programs.
- Annual Salary Range: $ - $ USD.
All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, age, disability, or any other characteristic protected by law. Intel is committed to ethical hiring practices and RBA compliance.
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