GPU Software Development Engineer
Listed on 2026-09-14
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Software Development
Software Engineer, C++ Developer
Job Details
Job Description:
Join Intel and Build a Better TomorrowIntel is in the midst of an exciting transformation, with a vision to create and extend computing technology to connect and enrich the lives of every person on Earth. So join us and help us create the next generation of technologies that will shape the future for decades to come.
Position OverviewWe are looking for a Graphics Software Engineer where the key goal will be to focus on rigorously ensuring the robustness and quality of our Graphics IP offerings through meticulous validation and debug of graphics issues. The ideal candidate should have strong quantitative, analytical, and problem-solving skills.
Key Responsibilities- Graphics Driver/Application related validation and debug activities
- Integrate upcoming graphics features into end-to-end validation flows
- Triage and Debug reported failures and drive issue resolution with software and hardware development teams
- Scale across end-to-end Display, Media, 3D, Compute and power conservation components
- Analyze cross component features to develop robust end user test scenarios
- Develop debug tools to improve graphics validation and debug efficiency
- Enable new features for Content Creation applications, Gaming and AI domains to improve functionality and performance on graphics products
- Ability to demonstrate strong quantitative, analytical, and problem-solving skills
You must possess the minimum education requirements noted below and minimum required qualifications to be initially considered for this position. Additional preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.
Minimum Qualifications- Bachelor’s degree in Computer Science, Computer Engineering or related field with 3+ years of relevant experience
- OR Master’s degree in Computer Science, Computer Engineering, or Electrical Engineering with 1+ years of relevant experience
- OR pursuing a PhD degree with 6+ months of relevant work or academic experience.
- Experience with computer graphics hardware and software and GPUs
- Software development experience - C, C++, Python programming expertise and experience required
- Validation, Debugging/Triage experience at the ingredient or platform level in one or more of the following domains:
Graphics, Media, Display Technology - Experience with CI/CD and automating complex workflows.
Experience in the following:
- Industry standard APIs and frameworks such as DirectX, OpenGL, OpenCL, Vulkan
- Experience on latest Windows OS architecture
- Framework and kernel debugging, Windows kernel internals
- Debugging Windows Driver Model (WDM/WDF), Kernel Mode Driver
- Understanding of media codecs and use-cases
- Knowledge of device and system-level architecture, especially x86 based devices
- Familiarity with various debug tools including Windbg, PIX, GPA, GPUView, emulators/JTAG-debuggers etc.
- Understanding in state-of-the-art machine learning and deep learning algorithms, techniques and best practices, Expertise in Deep Learning Frameworks:
Tensor Flow, PyTorch.
Experienced Hire
ShiftShift 1 (United States of America)
PrimaryLocation:
US, California, Folsom
Posting StatementAll qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation or any other characteristic protected by local law, regulation, or…
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