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3D Animator & Mechanical Illustrator

Job in Bolton, Fulton County, Georgia, USA
Listing for: Bray International, Inc.
Full Time position
Listed on 2026-05-31
Job specializations:
  • Design & Architecture
    Digital Media / Production
Salary/Wage Range or Industry Benchmark: 60000 - 80000 USD Yearly USD 60000.00 80000.00 YEAR
Job Description & How to Apply Below
Location: Bolton

Bray Controls
13333 Westland East Blvd
Houston, TX 77041, USA

Bray is seeking a 3D Animator & Mechanical Illustrator to join our team and lead the creation of high-quality 3

Drenders, mechanical illustrations, and product animations that showcase how our products operate and the value they deliver in the field. This will set the bar for quality standards across all visual content.

Our renders and animations are used across Bray marketing and communications—including trade show experiences, website promotion, video content, print advertising, office/environmental graphics, and more. The ideal candidate combines deep understanding of mechanical systems with expert-level 3D craft, strong production discipline (including file optimization and storage management), and the ability to manage multiple projects with tight deadlines while working effectively across a wide range of stakeholders.

Forward thinking is highly valued as we adopt new software and technologies in the current AI-enabled environment.

Key Responsibilities
  • Create high-quality 3D renders and animations: Produce photorealistic stills and engaging animations that accurately represent Bray products and clearly communicate operation, features, and differentiators.
  • Mechanical storytelling & accuracy: Apply strong mechanical engineering understanding to depict correct motion, assembly relationships, tolerances, and operating principles (e.g., valve actuation, flow path concepts, and control components), validating technical accuracy with engineering.
  • 3D-from-CAD workflow: Work from Solid Works models and engineering drawings to create production-ready assets in 3ds Max, including cleaning geometry, optimizing topology, and preparing assemblies for animation.
  • Mechanical illustrations & compositing: Create clear technical illustrations, cutaways, exploded views, and step visuals. Use Photoshop for compositing, color correction, labeling callouts (as needed), and final asset preparation.
  • Quality standard ownership: Own Bray’s quality bar for renders/animations—consistent lighting, materials, realism, correct motion, and clean presentation. Establish review checkpoints and incorporate feedback efficiently without sacrificing quality.
  • Rendering/animation best practices & optimization: Apply best practices to achieve high visual fidelity while optimizing scene complexity, textures, poly counts, and render settings. Maintain efficient file organization and storage practices (naming, archiving, re-use) to support long-term scalability.
  • Asset library & version control: Maintain an organized library of models, materials, textures, rigs, and scenes. Manage versions and approvals so teams can confidently re-use and update assets across campaigns.
  • Cross-functional partnership: Collaborate with marketing, product management, engineering, sales, and events teams to intake requests, clarify objectives, and deliver visuals tailored to channel needs (web, video, print, environmental, and trade show).
  • Tool mastery & production workflow: Use 3ds Max for modeling/animation/rendering, Solid Works for CAD intake and interpretation, and Photoshop for post-production. Explore and manage AI tool adoption to increase efficiencies while maintaining quality standards. Ensure assets are delivered in the right formats/resolutions for each use case.
  • Project management: Manage multiple projects simultaneously, prioritize effectively, and deliver on tight deadlines without compromising quality. Provide clear status updates and proactively surface risks/dependencies.
  • Mentorship & team growth: As the team expands, help lead and support additional resources (including India-based support). Provide training, feedback, and best-practice guidance to upskill the team and scale output sustainably.
Qualifications
  • Education: Bachelor’s degree in 3D Animation, Industrial Design, Mechanical Engineering, Multimedia, or a related field (or equivalent practical experience). Strong mechanical engineering fundamentals are required.
  • Experience: Minimum of 3 to 5 years of experience producing high-end 3D animation, rendering, and mechanical illustration for industrial/manufacturing products. A portfolio…
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