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Senior 3D Engineer
Job in
Glendale, Los Angeles County, California, 91222, USA
Listed on 2026-08-30
Listing for:
Worky
Full Time
position Listed on 2026-08-30
Job specializations:
-
Software Development
Software Engineer
Job Description & How to Apply Below
Role Overview
You will build the 3D heart of Moon's platform - real-time 3D in React Three Fiber and Three.js that homeowners experience in their own homes. This is a role for an engineer who loves both the craft of real-time 3D and the discipline of building for other engineers: new capabilities shipped as clean abstractions, and performance treated as a feature with a number on it.
Aboutthe role
- You will join a small, senior team with a mandate to build boldly. The 3D experience is used by designers selling in customers' homes - it runs on tablets, in the field, in front of homeowners - so everything you build is measured in frames, megabytes, and seconds to first render. You will own hard, high-leverage optimization problems whose specifics we share during the interview process.
you'll do
- Develop new 3D capabilities that serve multiple product teams - exposed as clean, versioned, documented APIs rather than one-off features.
- Own render and runtime performance on real devices: frame rates, load times, and memory budgets on tablets in customers' homes - profile, fix, and hold the budgets.
- Own the optimization of our core 3D data formats and structures - significant size reduction is a priority, and you will design the formats, pipelines, and loading strategies that get us there (specifics shared under NDA).
- Do deep scene-graph work: materials, geometry, lighting, instancing, and data-driven scene assembly.
- Write the documentation and examples that make your work consumable without meetings; support consuming teams on a light rotation.
- Ship daily behind flags with AI-assisted workflows on a shared design system.
- 5+ years of front-end/graphics engineering with production Three.js or React Three Fiber.
- Strong 3D fundamentals: scene graphs, materials, lighting, geometry, GPU performance - and the linear algebra beneath them.
- Real experience optimizing data formats, asset pipelines, or file sizes (compression, binary formats, lazy loading, LODs) - you can tell a before/after story with numbers.
- Profiling depth across GPU, CPU, and memory; you find the actual bottleneck, not the assumed one.
- Experience building libraries or SDKs consumed by other teams a strong plus.
- Pragmatic, detail-oriented, and fast-moving.
Position Requirements
10+ Years
work experience
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