Lead UX/Game Designer
Listed on 2026-09-12
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Software Development
Game & 3D/XR Development
Company Overview:
Age of Learning® is the leading developer of engaging and effective Pre-K through 2nd grade learning resources that help children build a strong foundation for academic success and a lifelong love of learning. The company’s research-based curriculum, developed by education experts, includes the award-winning programs ABCmouse®, Adventure Academy®, as well as the adaptive, personalized school solutions, My Math Academy®, My Reading Academy®, and My Reading Academy Español®.
Having served over 55 million children worldwide, Age of Learning is a global leader in efforts to advance equity, access, and opportunity for all children. To learn more about Age of Learning, visit
We’re looking for a rare combination: a passionate, player-empathetic designer who can develop complex systems as well as clear, end-user experiences for children. The Lead UX/Game Designer will work across all of ABCmouse’s game experiences: improving existing activities, ideating new features and mechanics, and creating live-service content—while keeping the learning needs of young children at the center of every decision.
This is a “unicorn” role that sits at the intersection of UX design, casual game design, and data-informed product thinking. The ideal candidate is action-oriented and producer-minded, comfortable driving work from a rough idea all the way to launch, and energized by the challenge of making education feel like play.
Responsibilities:- Lead end-to-end design of new game features and improvements to existing games, from concept through launch and live-service iteration
- Create high-quality UX flows, wireframes, prototypes, and visual specs in Figma that communicate design intent clearly to engineering and product partners
- Design and balance complex game metagame systems and economy mechanics that motivate and reward young learners
- Use product data, user research, and competitive analysis to identify opportunities for improvement and validate design decisions
- Collaborate closely with producers, engineers, educators, and artists to bring features from inception to shipped product
- Champion the end user—primarily children ages 2–10 and their parents—throughout the design process, advocating for age-appropriate, accessible, and delightful experiences
- Maintain a deep understanding of the ABCmouse product, user base, and competitive landscape to proactively surface improvement opportunities
- Leverage AI tools (e.g., Claude, Sc, or similar) to accelerate design exploration, prototyping workflows, and launch of designs to our end users at high quality
- Partner with data teams to pull and interpret metrics that inform ongoing feature refinement and live-service decisions
- Contribute to design system standards and best practices for game design across the ABCmouse product and within AI tools and workflows
- 8+ years of experience in game design, UX design, or a hybrid of both, with shipped titles or products in your portfolio
- Proven experience designing casual mobile games, with a strong grasp of engagement loops, progression systems, and player motivation
- Proficiency in Figma for UX flows, interactive prototypes, and design specs
- Demonstrated ability to design and tune game economy and metagame systems
- Track record of delivering live-service content and iterating on features post-launch based on data
- Comfort working with product analytics—pulling data, reading dashboards, and using metrics to drive decisions
- Strong cross-functional collaboration skills; able to work fluidly with product, engineering, art, and education teams
- Action-oriented with a producer mindset—you drive work forward and see it through to completion without waiting to be asked
- Passion for and deep empathy with end…
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