Production Artist
Listed on 2026-10-02
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Creative Arts/Media
Creative Design / Digital Art, Graphic Designer
Location:
Remote-first with occasional in-person collaboration in Norfolk, VA / Raleigh, NC. We're prioritizing candidates who live within ~90 miles of Norfolk (Hampton Roads and the surrounding region).
Sway Creative Labs is looking for a meticulous, systems-minded Production Artist to carry campaign creative from approved concept to every file that ships.
This role exists because volume is where campaigns break. A single integrated launch can mean dozens of display sizes, multiple video cutdowns, localized variants, print specs from four different vendors, and a set of social formats that all have to look intentional rather than resized. We want someone who treats that work as craft, builds systems so it scales, and catches the errors before a client does.
If you think in components, tokens, and naming conventions, this is your role.
This is hands-on, in-the-trenches work, and we are not going to pretend otherwise. It is also work that nobody is standing over. You will be handed a rollout and trusted to bring it back finished and correct. We are looking for someone hungry, self-sufficient, and interested in building a system rather than clearing a queue.
What You’ll Own Campaign Production at Scale- Build out full display advertising sets from approved master designs across all required sizes and platform specs
- Adapt campaign creative across channels: web, social, email, print, out-of-home, and video end frames
- Produce localized and market-specific variants while maintaining absolute consistency with the master
- Version, name, and archive files to convention so any team member can find the right asset without asking
- Build and maintain reusable Figma component libraries, variables, and design tokens rather than one-off artboards
- Convert existing hardcoded artifacts into true component-driven template systems
- Maintain brand asset libraries and style documentation across our client roster
- Partner with developers on handoff: specs, exports, redlines, and asset packaging that does not require follow-up
- Produce print-ready files across formats with full command of bleeds, trim, color spaces, imposition, and vendor specifications
- Preflight and QA every file that leaves the building; you are the last set of eyes
- Prepare and optimize digital assets to spec, including file weight, format, and accessibility requirements
- Work from Art Director and Creative Director direction with accuracy and speed, raising questions early rather than guessing
- Contribute to concept development and offer better executions when you see one
- Provide accurate time estimates for assignments and consistently meet them
- Use AI-assisted tooling where it genuinely saves time: generative fill and extend, background removal, upscaling, retouching, rotoscoping, transcription and captioning, and batch operations
- Write prompts precisely enough to get usable output instead of something that needs to be redone by hand
- Hold the quality line. AI output that is close enough is not close enough; you are the person who decides what ships
- Bring new tools and techniques back to the team rather than keeping the shortcut to yourself
- 2–4+ years of production design experience, agency setting strongly preferred
- Deep proficiency in Figma, specifically components, variants, auto-layout, and variables/tokens
- Strong command of Adobe Creative Suite:
Photoshop, Illustrator, and In Design - Thorough understanding of print production processes, specifications, and vendor requirements
- Solid design fundamentals: typography, color theory, composition, and visual hierarchy
- Exceptional attention to detail and a very low error rate on high-volume,…
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