AI Space Systems Software Engineer
Listed on 2026-07-01
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Software Development
AI Engineer (Applied/Software)
Software Engineer
Oligo builds vertically integrated infrastructure for automated spacecraft design and manufacturing. Our AI software stack, Zenith, turns raw mission requirements into flight-ready spacecraft using a pipeline of agentic AI systems, embedded simulation, and hardware-in-the-loop validation.
We're hiring a Software Engineer with a background in ML/AI and systems engineering to help advance core algorithms used for generative design, simulation-aware geometry creation, and multi-domain system optimization. You'll work alongside spacecraft engineers and flight software developers to build AI that doesn't just simulate reality, but designs it.
We're hiring specifically for an early-career AI Space Systems Software Engineer to help us build the next layer of intelligence in our design stack: intelligent agents that reason across spacecraft requirements, mission architectures, and system constraints. You'll contribute to the development of large-scale language and vision-language models trained on real systems engineering data, creating tools that accelerate and validate satellite design by automating model based systems engineering for the first time.
This is a hands-on, high-leverage role for early-career engineers interested in applying cutting-edge AI to real-world hardware. You'll learn spacecraft engineering, astrodynamics, and manufacturability by building models that directly influence how our satellites fly and you'll be a part of the manufacturing process to bring it to life.
Minimum Qualifications- Bachelor's/Masters degree (or final semester) in Computer Science, ML/AI, Engineering, or a related technical field (or willing to leave existing program)
- Experience in ML/AI through research, personal projects, or internships (not just coursework).
- 2+ years of experience building advanced ML systems (deep learning, RL, planning, or LLM agent frameworks).
- Strong proficiency in Python, including PyTorch, JAX, or Tensor Flow, and modern tooling (e.g., Lang Chain, Ray, FastAPI, DVC, Docker).
- Experience working on one or more of the following:
- Vision-language models (e.g., transformers, CLIP, Flamingo-like systems)
- Reinforcement learning for constrained optimization or control
- Simulation-aware ML pipelines, physics-informed ML, or surrogate modeling
- Automated document parsing, retrieval-augmented generation (RAG), or knowledge graph-based systems.
- Clear written and verbal communication skills and the ability to collaborate across both software and spacecraft teams.
- Hands-on ability to prototype, build, and debug hardware systems—bonus if you've worked with microcontrollers, sensors, or test rigs.
- Willingness to work extended hours or weekends when necessary to meet mission-critical deadlines.
- Familiarity with spacecraft concepts, astrodynamics, or control systems is helpful but not required
- Experience working with structured engineering artifacts (ICDs, requirements tables, CAD trees, verification matrices).
- Background in MBSE or spacecraft architecture design tools (e.g., Capella, CORE, or internal tooling).
- Interest in aerospace design processes including thermal, structural, or power subsystem allocation.
- Experience with project teams, technical clubs, or cross-disciplinary engineering efforts focused on space or robotics.
- A passion for building AI that engineers can trust—legible, auditable, and grounded in real flight programs.
- Salary range: $110,000 - $164,000 / per year.
- This role is on-site in Hawthorne, CA
- Equity
- Unlimited PTO
- Medical (Platinum coverage), Vision, & Dental Insurance
- Catering provided on-site everyday.
You may be eligible for our suite of benefits including medical, vision & dental coverage.
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