3D Character Artist
Listed on 2026-02-14
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Creative Arts/Media
Video Game, Creative Design / Digital Art
Overview
Scattermesh is a fast-paced small company looking to disrupt, transform, and innovate on behalf of our clients. We are inventors, technologists, artisans, problem solvers, and collaborators seeking to redefine the content experience by changing how content is managed and delivered to clients. We have an amazing team and we want to add a few talented revolutionaries who want to make a difference solving hard problems.
Create your story and start making an indelible impact today.
Scattermesh is expanding its team and we are looking to hire experienced 3D Character Artists to work across client projects on a full time basis on-site in Herndon, VA. The role requires a skilled artist with a strong foundation in anatomy, sculpting, and character design. The ideal candidate will have experience creating photorealistic human characters of various demographic backgrounds, xgen hair/groom, and painting detailed realistic texture maps.
Responsibilitiesand Duties
- Create believable and detailed 3D characters applying your strong understanding of anatomy, modeling, sculpting and texturing expertise from scratch or scan data based on concept art.
- Conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving.
- Work alongside your fellow artists and studio managers to meet production goals.
- 5+ years’ experience as a 3D artist or relevant portfolio
- Strong artistic fundamentals - scale, composition, perspective, proportion, mass and volume, light and color, and surface properties
- Strong understanding of human facial anatomy, including eyes, skin and hair
- Skilled in realistic character creation, including sculpting, texturing, hair grooming, shading and rendering
- Understanding of FACS, facial blend shapes, facial performance animation, and wrinkle-map systems is a plus.
- Mastery of standard art packages such as Maya, Substance / Adobe Painter, Zbrush etc.
- Experience with Metahuman to Maya tools a plus
- Experience working within an established studio pipeline and file structure
- Is self-motivated and self-reliant
- Must have a learning mind-set
- Excellent organizational, communication, and interpersonal skills
- US citizenship required
Scattermesh is as obsessed about our employees as our customers. We want to provide great benefits and perks so you can focus on making an impact. We recognize that industry is moving away from better benefits so we have decided to do our part to start reversing the trend. Join us in our quest to disrupt, transform and innovate.
- Competitive Market Leading Pay
- 25-30 days - Paid Time Off (PTO) / Holiday
- 100% Company paid medical/dental/vision/plans
- Health Savings Account (HSA)
- Dependent Care Flexible Spending Account (FSA)
- 401(k) Matching with no cliff vest
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