3D Lighting Artist
Listed on 2026-02-24
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Creative Arts/Media
Video Game, Computer Graphics / 3D / Animation, Digital Media / Production, Creative Design / Digital Art
Overview
Scattermesh is a fast-paced small company looking to disrupt, transform, and innovate on behalf of our clients. We are inventors, technologists, artisans, problem solvers, and collaborators seeking to redefine the content experience by changing how content is managed and delivered to clients. We have an amazing team and we want to add a few talented revolutionaries who want to make a difference solving hard problems.
Create your story and start making an indelible impact today.
Job Summary Scattermesh is expanding its team and we are looking to hire 3D Lighting artists to work across client projects on a full time basis on-site in Herndon, VA. The role requires a skilled artist with strong understanding of lighting and rendering photorealistic images of primarily organic characters. The ideal candidate will have experience lighting scenes from photo reference and should have a strong understanding of customizing shaders to replicate real interactions between surfaces and light.
Responsibilitiesand Duties
- Realize the Vision - Elevate high quality 3D character models by optimizing textures and shaders to create realistic renders
- Construct Reality - Create and maintain the overall look, color, and quality across multiple sequences to create storylines
- Collaborate - Work alongside your fellow artists and studio managers to meet the needs of today while preparing for and solving the problems of tomorrow
- 1-9+ years’ experience as a 3D artist or relevant portfolio
- Strong artistic fundamentals - scale, composition, perspective, proportion, mass and volume, light and color, and surface properties
- Understanding of real-world lighting and photography, exposure, color grading, lens and camera behavior and HDR workflows
- Mastery of standard art packages such as Maya, Arnold, Substance / Adobe Painter, etc
- Skilled in look development and lighting for photorealistic renders
- Skilled in replicating physically accurate lighting environments in 3D
- Understanding of P rendering and optimizations using Arnold or similar engines
- Experience working within an established studio pipeline and file structure
- Is self-motivated and self-reliant
- Must have a learning mind-set
- Excellent organizational, communication, and interpersonal skills
- US citizenship required
- Competitive Market Leading Pay
- 25-30 days - Paid Time Off (PTO) / Holiday
- 100% Company paid medical/dental/vision/plans
- Health Savings Account (HSA)
- Dependent Care Flexible Spending Account (FSA)
- 401(k) Matching with no cliff vest
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