Senior 3D Technical Character Artist
Listed on 2026-06-06
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IT/Tech
Video Game, Computer Graphics / 3D / Animation
Scattermesh is a fast-paced small company looking to disrupt, transform, and innovate on behalf of our clients. We are inventors, technologists, artisans, problem solvers, and collaborators seeking to redefine the content experience by changing how content is managed and delivered to clients. We have an amazing team and we want to add a few talented revolutionaries who want to make a difference solving hard problems.
Create your story and start making an indelible impact today.
Scattermesh is expanding its team and we are looking to hire an experienced Senior 3D Technical Facial Character Artist to work across client projects on a full‑time basis on‑site in Herndon, VA. The role requires a strong technical understanding of facial kinematics and human anatomy with the skills to apply that knowledge. The ideal candidate should have experience in rigging, sculpting, python/mel, shading, and texture painting as it applies to human characters with a focus on facial performances.
Responsibilitiesand Duties
- Surpassing Uncanny Valley – Create believable and detailed 3D characters applying strong understanding of anatomy, modeling, sculpting, and texturing from scratch or scan data based on concept art.
- Pass on Your Knowledge – As an expert in your field, help your peers grow by giving advice and critiques of their work.
- Deliver Results – Conceptualize, present, and execute ideas within a schedule while leading technical and artistic problem solving.
- Take Initiative – Design and enhance our character performance pipeline with new tools and techniques. Drive technological solutions to enhance productivity and quality of our products.
- Grow – Research new and emergent technologies and advise how best to apply them to our work in a practical way.
- 10+ years of experience in a professional setting working on characters and digital human technologies.
- Expert understanding of human facial anatomy, including eyes, skin, and hair.
- Mastery of realistic sculpting, texturing, hair grooming, shading, and rendering.
- Deep understanding of FACS, facial blend shapes, facial performance animation, wrinkle‑map systems, and related technologies in the context of photorealistic human characters.
- Expert technical skills in Maya, including Python scripting. C++ and other skills are a plus.
- Experience collaborating with riggers, pipeline engineers, and supervisors to improve production outcomes.
- Experience with the Metahuman to Maya toolset is a plus.
- Self‑motivated and self‑reliant.
- Must have a learning and mentoring mindset.
- Excellent organizational, communication, and interpersonal skills.
- Competitive market‑leading pay.
- 25‑30 days PTO/holiday.
- Health Savings Account (HSA).
- Dependent Care Flexible Spending Account (FSA).
Scattermesh is a federal contractor or subcontractor. The law requires us to provide equal employment opportunity to qualified people with disabilities. We have a goal of having at least 7% of our workers as people with disabilities. We require applicants to voluntarily disclose disability status in compliance with federal law. This information will not be used in connection with employment decisions and will be kept confidential.
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