Terrain Relative Navigation Engineer; ES4
Listed on 2026-09-10
-
Software Development
AI Engineer (Applied/Software), Software Architect, Software Engineer
Join Our Journey
At Amentum Space Exploration Division (ASED) your growth is our priority! That’s why we offer an array of exciting opportunities for your career development. From the transformative Team Lead Academy to education reimbursement, personalized mentoring, and engaging company-sponsored networking events, you have the power to shape your professional journey in a way that aligns with your aspirations.
Find Your CommunityAt the heart of our thriving business are the incredible people who make it all possible. We celebrate a vibrant array of cultures, backgrounds, and experiences. Here, we foster an environment where everyone—employees, clients, and partners alike—are treated with the dignity and respect they deserve.
Prioritize Your Well-BeingOur extensive benefits package is designed with your health in mind. Enjoy wellness programs, paid holidays, generous time off, employee perks, and so much more. We’re here to help you achieve a harmonious balance in your life—both at work and at home.
Together, We SoarOur dynamic team consists of 10 companies united in a single mission: to venture from Moon to Mars and beyond. Join us on this extraordinary adventure!
The Amentum Space Exploration Division (ASED) Guidance, Navigation, and Control (GN&C) team executes critical work for NASA’s SLS, HLS, Artemis, and related programs. We are seeking a Senior Terrain Relative Navigation (TRN) Engineer to architect and lead high-fidelity image rendering, sensor modeling, and TRN simulation capabilities for lunar and planetary missions. This senior role drives the configuration and performance optimization of Terragen and Unreal Engine rendering pipelines for efficient in-the-loop GN&C simulation, advanced lighting map generation (Lunar DEMs and albedo maps), pre-rendered lighting techniques, and camera model fidelity.
Deep experience in lidar-based TRN/HDA algorithm development, high-fidelity multi-sensor modeling, 6-DOF simulation frameworks, and navigation filter implementation is highly valued and will enable leadership across the full TRN and GN&C simulation lifecycle.
- Architect and lead improvements to the TRN camera image rendering and simulation pipeline (Terragen / Unreal Engine).
- Design, configure, and optimize rendering pipelines for high-efficiency in-the-loop GN&C simulation; oversee lighting map generation and pre-rendered lighting strategies.
- Provide technical leadership on high-fidelity lidar, laser altimeter, IMU, and star tracker sensor modeling and on lidar-based TRN / HDA algorithm development, analysis, and validation (including motion-compensated terrain scans and CONOPs trades).
- Lead 6-DOF simulation framework development, Monte Carlo analysis, navigation filter implementation, and GN&C/flight software integration.
- Guide software development and optimization (Python, C/C++, MATLAB/Simulink); mentor junior engineers.
- Direct verification, validation, independent technical assessments, documentation, and high-level briefings.
- Interface with GN&C leads, NASA stakeholders, and multi-discipline teams.
- Must be a US Citizen and have a STAR IC.
- Bachelor’s degree in Aeronautics & Astronautics, Aerospace Engineering, or related field from an ABET-accredited institution (Master’s or PhD preferred).
- Significant, demonstrated experience leading or contributing to Terrain Relative Navigation (TRN), lidar-based TRN, optical navigation, and/or HDA systems, including modeling of motion-compensated lidar scans and algorithm iteration.
- Extensive experience developing high-fidelity sensor models (lidar, laser altimeter, IMU, star tracker) and integrating them into 6-DOF simulation environments for lunar lander applications.
- Expert-level proficiency in…
(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).