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Software Tools Engineer | Unannounced Project - Irvine CA

Job in Irvine, Orange County, California, 92606, USA
Listing for: Blizzard Entertainment, Inc.
Full Time position
Listed on 2026-06-02
Job specializations:
  • Software Development
    Game Development / Testing, Software Engineer
Job Description & How to Apply Below
Team Name:

Job Title:

Software Tools Engineer | Unannounced Project - Irvine CA

Requisition :

R027349

Job Description:

Your Mission

At Blizzard, we craft genre‑defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.

We are looking for a Software Tools Engineer to help craft a new, unannounced game for Blizzard. As a key member of the development team, you will build and support tools, workflows, and editor improvements that help designers, artists, and engineers create assets and systems efficiently and confidently. You are comfortable operating in a dynamic environment, navigating fluid deadlines and changing priorities with purpose, and collaborating across disciplines to turn workflow needs into practical technical solutions.

This role offers a flexible hybrid work week from our Irvine, CA studio location, with a mix of remote and on‑site days. While hybrid is the standard arrangement, you're also welcome to work on‑site full‑time if you prefer.

Responsibilities

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

* Implement and maintain tools and workflows that improve asset and system creation efficiency for designers, artists, and engineers.

* Collaborate closely with designers and artists to understand workflow needs and translate them into clear, effective technical solutions.

* Support editor and pipeline improvements by fixing bugs, improving usability, and extending features in tools used to build game assets.

* Create and maintain documentation for tools, workflows, and technical constraints to support adoption and consistent usage.

* Assist with build, packaging, or deployment needs for tools and dependencies to help keep pipelines healthy.

* Participate in code reviews and collaborate with the team to keep code readable, tested, and maintainable.

Minimum Requirements

Experience

* 5+ years of experience in game development engineering, or an equivalent combination of applicable training and hands‑on experience.

* Experience building tools, pipelines, or workflow improvements for engineers, designers, or artists.

* Experience collaborating on cross‑disciplinary teams and supporting users with varying technical backgrounds.

Knowledge and Skills

* Proficiency in C++ and C#, with the ability to write production‑quality code.

* Working knowledge of version control workflows and collaborative development practices.

* Solid debugging and problem‑solving skills, including the ability to triage issues and implement reliable fixes.

* Familiarity with editor and tools development concepts such as usability, iteration speed, and workflow design.

* Ability to communicate technical concepts clearly through documentation and day‑to‑day collaboration.

Key Attributes

* Collaborative, service‑oriented mindset with curiosity and enthusiasm for learning new tools, pipelines, and technologies.

* Willingness to iterate on solutions and contribute to continual improvement.

* Respect for diverse perspectives and inclusive collaboration.

Bonus Points

* Prior experience with Unreal Engine and Unreal editor systems.

* Experience with build systems or automation tooling.

* Experience working in large codebases or editor ecosystems.

* B.S. (or higher) in Computer Science or an equivalent field.

Your Platform

Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and Star Craft, Blizzard Entertainment, Inc. (), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards.

Blizzard Entertainment engages tens of millions of players…
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