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Software Engineer, Engine Systems

Job in Irvine, Orange County, California, 92713, USA
Listing for: Blizzard Entertainment
Full Time position
Listed on 2026-06-22
Job specializations:
  • Software Development
    Game & 3D/XR Development, C++ Developer, Software Engineer
Salary/Wage Range or Industry Benchmark: 37.26 - 68.93 USD Hourly USD 37.26 68.93 HOUR
Job Description & How to Apply Below

Engine Systems Engineer

We need you to help shape the future of Diablo by advancing core engine technology and delivering immersive gameplay across multiple platforms.

This role is built around a flexible hybrid work schedule that blends remote and onsite days. You may work on‑site full‑time if you choose. Primary studio locations are Albany, NY and Irvine, CA.

Responsibilities
  • Design, implement, and maintain core engine features in close collaboration with designers, artists, and fellow engineers.
  • Improve engine workflows and pipelines by identifying bottlenecks, simplifying processes, and enabling teams to build content more efficiently.
  • Ensure client and runtime stability across multiple platforms by diagnosing complex issues, fixing bugs, and strengthening system reliability.
  • Advance the game engine through performance tuning, scalability work, and platform‑specific optimization to support long‑term growth of the project.
Minimum Requirements
  • 5+ years of professional software engineering experience, focusing on modern C++ in real‑time or game development environments.
  • Deep understanding of memory management, performance considerations, and software architecture.
  • Strong grasp of core data structures and practical insight into when and how to use them effectively.
  • Demonstrated experience optimizing both code and data layouts for performance and memory efficiency.
  • Excellent communication skills and comfort working closely with designers, artists, producers, and other engineers.
  • Hands‑on experience with multithreaded programming and a solid understanding of concurrency challenges.
Bonus Points
  • Background in developing or optimizing games for console platforms (Play Station, Xbox, or Nintendo Switch).
  • Experience with C# or with C#‑based tools or systems.
  • Familiarity with Python, Lua, or similar scripting languages.
  • Ability to discuss or share examples of C++ work, such as custom engines, renderers, compilers, embedded systems, or similar projects (professional, academic, or personal).
Benefits
  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance.
  • 401(k) with company match, tuition reimbursement, charitable donation matching.
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave.
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, , rental insurance, and others.
  • Relocation assistance if the company requires a geographic move for the job.

In the U.S., the standard base pay range for this role is $37.26 – $68.93 hourly. Final compensation will depend on experience, performance, and location.

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, disability status, or any other characteristic protected by law. We encourage candidates who feel they might not meet every qualification to apply.

We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you require an accommodation to apply, please email accommodation re

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