Director, Presales Engineering
Listed on 2026-07-26
-
Software Development
Game & 3D/XR Development, Backend Developer, Software Architect, Software Project Mgr/ Lead
Second Dinner is an award‑winning independent game development studio that has received multiple industry awards, including Mobile Game of the Year and Best Strategy Game. We develop the debut game, MARVEL SNAP, and have multiple new projects in the works. As a remote‑first company, we value diversity and encourage applications from everyone who can bring something unique to the table.
Your RoleAs a Senior Director of Engineering, you will report to the GM of MARVEL SNAP and your primary responsibility will be to tackle the technical challenges facing the game team. You'll oversee a large team of talented MARVEL SNAP engineers to develop and improve tools and systems, empowering the entire team to deliver delightful and robust gameplay experiences.
What You’ll Do- Ensure the best outcomes from our 20‑person engineering group and 6‑person QA team
- Act as technical vision holder for MARVEL SNAP during the transition to long‑term solutions
- Own the delivery pipeline from planning to production, removing friction and delivering quality features to players in a timely fashion
- Champion pragmatic engineering decisions: know when to build fast and when to build right
- In conjunction with Production, ensure quality output from xDev partners, evaluation, onboarding, integration, and accountability
- Define quality and deployment standards that scale across internal and xDev teams, then empower others to uphold them
- Be a leader people want to work for, hold meaningful 1:1s, track growth, and build actionable career plans
- Iterate on hiring, pinch‑hit when the team needs you, and stay close to the code
- Proven experience shipping and operating a live‑service game
- Track record of technical management of external development partners or vendors
- Add value at every level: IC engineers, external partners, production, and leadership
- Experience leading an engineering team through the ups and downs of long‑term live‑service games
- Strong familiarity with Unity, AWS, Git, and .NET
- Comfortable both setting strategic direction and rolling up your sleeves
- Experience designing and scaling a hub‑and‑spoke or xDev‑heavy engineering model
- Experience operating a global backend at scale
- Background in live‑service game telemetry, A/B testing, or rapid iteration frameworks
The total compensation for this position includes a new hire offer base salary range of $270,000‑300,000 USD + equity + comprehensive benefits + potential for discretionary performance bonuses.
Benefits and Perks- Medical, Dental, and Vision insurance with 100% employee coverage and 75% dependent coverage for many plans
- 401(k) contribution with no waiting period
- 16 weeks paid parental leave with no waiting period
- Home office improvement bonus
- Paid Vacation & Sick time
- Up to 10 Better Help sessions covered each benefits plan year
- Remote‑first with core overlap hours between 10 AM and 4 PM PT
- Company Summer Holiday shutdown (week of July 4)
- Company Winter Holiday shutdown (Dec 25‑Jan 1)
- Company Events – in‑person all‑hands gatherings and virtual events throughout the year
We are an equal opportunity employer that places high value on diversity and inclusion. We do not discriminate on the basis of race, color, ancestry, national origin, religion, age, disability status, sex (including pregnancy), gender, gender identity, gender expression, sexual orientation, medical condition, genetic information, marital status, military status, or veteran status. You must be legally authorized to work and reside in the United States.
We do not sponsor visas or support employment outside the U.S. for this role.
(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).