MacOS Software Engineer
Listed on 2026-01-02
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Software Development
Software Engineer, App Developer - Mobile/Web
Overview
The Renewed Vision
macOS Software Engineer will develop innovative features and technologies that will drive the growth of our platform.
You love working on software for macOS and have a track record to prove it
. You might even have a bit of a love-hate relationship with macOS and App Kit — knowing that the built in technologies are great, but they do have their shortcomings. You write code with a product focus knowing that there is a balance to be found in the tension that exists between code perfection and customer value. You have the skills and desire to work with a multi-platform cross-functional team in developing and delivering solutions that will move our products forward.
Note:
responsibilities are described through the expectations and collaboration described in the original content:
- Develop innovative features and technologies for macOS to drive platform growth
- Work with a multi-platform, cross-functional team to deliver solutions that move products forward
- Balance code quality and customer value, focusing on timely, high-quality updates
- Take ownership of projects with loosely defined specs and drive for results
- Extensive experience developing and delivering high quality software on macOS, including Swift, Objective-C, Swift
UI, App Kit, Xcode, XPC - Deep familiarity with Objective-C and Swift
- Ability to focus on details while understanding the importance of timely, high-quality updates
- Understand the balance between refactor now vs. refactor later
- Consistently seek to learn and develop both personally and professionally
- Comfort with C/C++ and practical experience using these languages with Swift/Objective-C (note: role requires Swift/Objective-C experience)
- Excellent written and verbal communication
- Take ownership of projects and drive results
- Experience developing and integrating cloud services into a native application
- Experience working on graphics applications using OpenGL, Metal, or other graphics frameworks
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