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DirectXOptimisation Expert

Job in Town of Poland, Jamestown, Chautauqua County, New York, 14701, USA
Listing for: Luxoft Poland
Full Time position
Listed on 2026-02-06
Job specializations:
  • Software Development
    Game Development / Testing, C++ Developer, AI Engineer, Software Engineer
Job Description & How to Apply Below
Position: DirectX12 Optimisation Expert
Location: Town of Poland

We are passionate about transforming lives through cutting-edge technology, enriching industries, communities, and the world. Our mission is to create exceptional products that drive next-generation computing experiences, serving as the foundation for data centers, artificial intelligence, PCs, gaming, and embedded systems.

At the core of our mission lies a culture of innovation. We challenge boundaries to solve some of the world's most critical problems. We are committed to execution excellence, fostering a culture of openness, humility, collaboration, and inclusivity, valuing diverse perspectives along the way.

Our team works on cutting-edge rendering technologies, ensuring optimal performance across various platforms. As we continue to grow, we are looking for an experienced DX12 Optimisation Expert to enhance graphics performance and efficiency.

Responsibilities:

Optimize rendering pipelines for Direct

X 12, ensuring top-tier performance on PC and gaming consoles

Identify and eliminate bottlenecks in the graphics pipeline, improving GPU/CPU efficiency and reducing frame times

Develop and implement advanced optimization techniques, including GPU culling, Async Compute, and memory management improvements

Perform in-depth performance profiling and diagnostics using tools like PIX, NSight, Render Doc

Work closely with driver engineers, rendering engineers, and game developers to integrate performance enhancements

Adapt and optimize existing rendering techniques for DX12

Mandatory Skills Description:

Strong C++ programming skills and experience with GPU APIs:
Direct

X 12 (mandatory), Vulkan or Metal (nice to have)

Implemented or contributed to path tracing or physically based rendering (P ) pipelines

Deep understanding of GPU architecture, pipelines, memory systems, and parallel execution models

Experience with low-level graphics programming and optimizing performance for modern GPUs (AMD, NVIDIA)

Familiarity with GPU driver architecture and its impact on rendering performance

Proficiency in HLSL, including shader optimization techniques for performance and quality

Experience in multi-threaded rendering systems and asynchronous compute

Solid experience with performance profiling tools (e.g., PIX, Render Doc, NSight Graphics)

Experience with Direct

X Ray tracing (DXR) and ray tracing pipeline shaders (Ray Gen, Closest Hit, Any Hit, Miss, Callable)

Familiarity with GPU Compute Shaders and ML techniques like inference

Nice-to-Have Skills Description:

Experience with Unreal Engine 4/5, Unity, or proprietary engines

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