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Senior Technical Artist; ААА

Job in Town of Poland, Jamestown, Chautauqua County, New York, 14701, USA
Listing for: Virtuos
Full Time position
Listed on 2026-06-18
Job specializations:
  • Software Development
    Game & 3D/XR Development, Software Engineer
Salary/Wage Range or Industry Benchmark: 80000 - 100000 USD Yearly USD 80000.00 100000.00 YEAR
Job Description & How to Apply Below
Position: Senior Technical Artist (ААА)
Location: Town of Poland

Responsibilities

  • Set up and maintain procedural content generation pipelines that meet visual and performance goals.
  • Develop and refine tools, workflows, and techniques for optimizing game assets, shaders, and environments in Unreal Engine or clients' proprietary engines.
  • Support scalability and optimization of UE5 pipelines and rendering workflows.
  • Create and maintain documentation for optimization processes, tools, workflows, and best practices.
  • Collaborate closely with the art and engineering teams to ensure that the game's visual quality is maintained while meeting performance targets of multiple platforms.
Qualifications
  • Minimum of 5 years of experience in game development or other CG industry.
  • Minimum of 3 years of experience as a Technical Artist.
  • Proficient in using Unreal Engine 4 or 5 or any other industry‑leading game engines with a deep understanding of its art and rendering pipelines.
  • Solid understanding of performance optimization techniques and best practices in game development.
  • UE5’s PCG expertise.
  • Excellent communication and teamwork skills to collaborate effectively with artists, designers, and programmers.
  • Strong problem‑solving abilities to identify and address issues in procedural content generation processes.
  • Willingness to adapt to changing project requirements and able to iterate and improve procedural systems based on feedback.
Benefits
  • Experience in material creation & optimization (Master Materials, Material Functions, Material Layers, Material Collection Parameters).
  • Environment asset pipeline knowledge (Displacement, Decimation Workflow, Modular Workflow, Texel Density, Collisions, Sculpting, UVs, Building Creations).
  • Experience with world building systems (Landscape, RVT, Foliage, Procedural Foliage).
  • Knowledge of 3D modeling, texturing, and animation software (Maya, 3ds Max, ZBrush, Blender, Substance Package).
  • Expertise in developing custom tools and scripts to enhance and streamline art workflows.
  • Expertise in creating and optimizing shaders, materials, and visual effects for game environments.
  • Scripting languages (Python, VEX, MEL, MaxScript).
  • Experience with VFX software like Embergen or Unreal Niagara.
  • Work alongside industry veterans.
  • Contribute to the world’s biggest AAA games.
  • Flexible working hours.
  • Hybrid work culture.

Virtuos is proud to be an equal opportunity employer that embraces diversity of thought, expression, culture, and backgrounds.

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Position Requirements
10+ Years work experience
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