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Senior Game Designer

Job in Town of Poland, Jamestown, Chautauqua County, New York, 14701, USA
Listing for: Room 8 Group
Full Time position
Listed on 2026-06-19
Job specializations:
  • Software Development
    AI Engineer (Applied/Software), Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 90000 - 120000 USD Yearly USD 90000.00 120000.00 YEAR
Job Description & How to Apply Below
Location: Town of Poland

Room 8 Group is an end-to-end strategic partner in external game development. Working across all platforms, we provide creative and technical expertise across game development, technology, art, trailers, and QA for AAA and AA games.

Our Game Development team provides comprehensive co-development and full-cycle development solutions across all platforms. We’ve helped make some of the biggest games of the past decade, like Call of Duty:

Modern Warfare II and III, and we work with dozens of the world’s biggest publishers and developers.

Through primarily organic growth, we are proudly independent, now home to around 1,100 creatives based in Europe, North America, and South America.

As a Senior Game Designer, you will join our team in building a high-fidelity XR vehicle driving simulator delivered on Unreal Engine 5, combining custom vehicle physics, a motion platform, and head-mounted displays into a fully immersive training experience. In this role, you will own the design of the systems that make the simulation feel real and teach the right behaviours: vehicle handling across varied terrain, weather, and fault conditions;

instructor-driven scenarios; and the scoring and after-action review that turn each session into measurable skill transfer.

This isaunique opportunity for an experienced designer who understands the technical underpinnings ofdriving and simulation systems, thrives in immersive XR/VR development, and can collaborate across disciplines todeliver aturnkey product under adefined timeline. Acting asabridge between Game Design and Engineering, you will translate real-world vehicle behaviour and learning objectives into technically sound, achievable systems, from physics tuning and motion-platform profiling todiegetic glass-panel interfaces and in-world AI.

Superpowers

you have:
  • 5+years of experience inGame or Systems Design, with astrong focus onvehicle, driving, or simulation gameplay for PCtitles.
  • Atleast one shipped simulation, driving, orsystems-driven title with ownership ofvehicle behaviour, gameplay systems, or scripted mechanics.
  • Proven experience designing for XR/VR, including immersive interaction design and an understanding ofcomfort, presence, and motion considerations.
  • Hands-on vehicle physics and handling tuning, covering traction, weight transfer, suspension, and surface-specific behaviour across varied terrain.
  • Strong systems design across interconnected domains such asvehicle, weather, terrain, and fault/failure states.
  • Solid command of Unreal Engine5, particularly Blueprints, with data-driven content workflows.
  • Experience designing scoring, KPI, and after-action review (AAR) systems that turn telemetry into clear, actionable feedback.
  • Training and scenario design experience, structuring progression from familiarisation through assessment.
  • AIdesign for in-world traffic and group/escort vehicle behaviour.
  • Experience designing instructor tooling and runtime fault-injection systems for controlled, repeatable scenarios.
  • Diegetic UI/ glass-panel (virtual dashboard) design that keeps the interface grounded inthe simulated world.
  • Familiarity with motion-platform and force-feedback profiling, tuning cues for believable, comfortable feedback.
  • Strong technical documentation and specification-writing skills.
  • Excellent cross-disciplinary communication, with the ability toclearly express design and technical goals.
  • Proven ability toact asabridge between Game Design and Engineering, translating creative intent into technically sound, achievable solutions.
You’re a rockstar if you have:
  • C++and experience building custom systems or components in Unreal Engine
    5.
  • Background indriving, racing, orvehicle-simulation products.
  • Experience with terramechanics oroff-road dynamics (sinkage, traction loss, deformable terrain).
  • Familiarity with motion-platform middleware and telemetry/washout tuning.
  • Experience designing data-driven, telemetry-based assessment and replay systems.
  • Comfort optimising immersive XR/VR experiences for stable, high-framerate performance.
  • Proactive mindset with astrong eye for polish and technical detail.
Becoming part of Room 8 Group, you will:
  • Design, prototype, implement, and refine vehicle,…
Position Requirements
10+ Years work experience
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