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Senior Technical Artist

Job in Town of Poland, Jamestown, Chautauqua County, New York, 14701, USA
Listing for: Virtuos
Full Time position
Listed on 2026-06-26
Job specializations:
  • Software Development
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 70000 - 100000 USD Yearly USD 70000.00 100000.00 YEAR
Job Description & How to Apply Below
Location: Town of Poland

ABOUT THE POSITION

As a Technical Artist specializing in procedural generation and Unreal Engine, you will be responsible for UE5’s pipeline part. It’s scalability and optimization.

You will collaborate closely with the art and engineering teams to ensure that the game's visual quality is maintained while meeting performance targets of multiple platforms.

The ideal candidate should possess a strong technical background combined with a deep understanding of Unreal Engine technical side, rendering pipeline and procedural pipeline in general.

Daily Tasks
  • Setting up procedural pipeline that ensures visual standards and meets the performance goals.
  • Developing and refining tools and techniques for optimizing game assets, shaders, and environments within Unreal Engine or clients' proprietary engines.
  • Writing documentation for optimization workflows, tools, and best practices to support team efficiency and knowledge sharing.
Qualifications

MUST:

  • Minimum of 5 years of experience in the game development or other CG industry.
  • Minimum of 2 years of experience as a Technical Artist.
  • Proficient in using Unreal Engine 4 or 5 or any other industry-leading game engine with a deep understanding of its art and rendering pipelines.
  • Solid understanding of performance optimization techniques and best practices in game development.
  • UE5’s PCG expertise.

WISHED:

  • Experience and proficiency with Houdini.
  • Expertise in developing custom tools and scripts to enhance and streamline art workflows.
  • Expertise in creating and optimizing shaders, materials, and visual effects for game environments.
  • Experience in dealing with material creation & optimization (Master Materials, Material Functions, Material Layers, Material Collection Parameters).
  • Environment asset pipeline knowledge (Displacement, Decimation Workflow, Modular Workflow, Texel Density, Collisions, Sculpting, UV's, Building Creations).
  • Experience with world building systems (Landscape, RVT, Foliage, Procedural Foliage).
  • Knowledge of at least one 3D modeling, texturing, and animation software, such as Maya, 3ds Max, ZBrush, Bllender and Substance Package.
  • Scripting languages as Pyton, Vex, MEL and Maxscript.
  • Experience with VFX software like Embergen or Niagara plugin in UE is a plus.
  • Scripting skills like python, tooling (editor utility widget), excel.
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Position Requirements
10+ Years work experience
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