Mid SDET/Tools Engineer; Unreal Engine
Listed on 2026-07-03
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Software Development
Game & 3D/XR Development, Software Testing, Software Engineer, Unix/Linux
Location: Town of Poland
Room 8 Group is an end-to-end strategic partner in external game development. Working across all platforms, we provide creative and technical expertise across game development, technology, art, trailers, and QA for AAA and AA games.
Our Game Development team provides comprehensive co-dev and full-cycle dev solutions, across all platforms. We’ve helped make some of the biggest games of the past decade, like Call of Duty:
Modern Warfare II and III, and we work with dozens of the world’s biggest publishers and developers.
Through primarily organic growth, we are proudly independent, now home to around 1,100 creatives based in Europe, North America, and South America.
As a Mid SDET / Tools Engineer, you will build and maintain engineering tools used daily by developers across the project. You will work primarily in C++ (Unreal Engine
5) and Python (DCC and pipeline tools), delivering well-scoped features end-to-end under the guidance of senior engineers.
You will also contribute to the SDET domain by supporting and extending the internal test automation framework and writing automated tests for the tools you develop.
Superpowers you have:- Hands‑on Unreal Engine 5 experience (C++ plugins, UMG/Slate or Dear ImGui, subsystems, reflection system)
- Experience with Perforce (p4) in production workflows
- Understanding of 3D content pipelines (LODs, materials, draw calls, collision)
- Ability to deliver scoped features end‑to‑end with limited supervision
- Experience writing automated tests (unit/integration/e2e)
- 2+ years of professional software development or technical tools/QA engineering experience with UE exposure
- C# / .NET (for test automation framework contribution)
- CI/CD experience (Git Lab CI, Jenkins)
- Unreal performance profiling (Unreal Insights, Stat system)
- Knowledge of Nanite, Lumen, World Partition, PCG, ISM
- Experience with image capture / visual regression tooling
- Exposure to AI/LLM-assisted development or tooling
- Develop and maintain UE5 editor and runtime tools in C++
- Build pipeline and DCC tools in Python (Blender, Maya, Houdini)
- Integrate tooling with Perforce, REST/JSON APIs, and CI/CD systems
- Write and maintain automated tests for your tools (unit, integration, and end‑to‑end)
- Debug and root‑cause technical issues across tooling and pipeline systems
- Support QA, artists, and engineers in using internal tools effectively
- Participate in code reviews and contribute to engineering standards
- Collaborate with senior engineers on architecture and design decisions
- Continuously improve tooling quality, stability, and performance
- Competitive financial reward (yes, we are fair enough);
- Challenges to raise your XPs score working on the projects of the top global game dev publishers;
- Private medical care, paid time off;
- A culture of diversity and inclusion to unite the most outstanding talents;
- Community of people who understand and share your passion for games.
Together we will bring games to the next level. Exactly with you.
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