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Software Engineer, Game & 3D​/XR Development, C++ Developer

Job in Town of Poland, Jamestown, Chautauqua County, New York, 14701, USA
Listing for: Virtuos
Full Time position
Listed on 2026-07-27
Job specializations:
  • Software Development
    Game & 3D/XR Development, C++ Developer, Software Engineer
Salary/Wage Range or Industry Benchmark: 95000 - 150000 USD Yearly USD 95000.00 150000.00 YEAR
Job Description & How to Apply Below
Location: Town of Poland

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.

Virtuosi is a team of experts - people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win - together.

ABOUT THE POSITION Responsibilities
  • Design and implement robust tools, algorithms and pipelines using UE Procedural Content Generation, C++, Blueprints;
  • Collaborate with Game Designers to translate feature specs into modular, reusable tools and gameplay systems;
  • Maintain clean and scalable codebases - contribute to refactoring, debugging, and performance optimization;
  • Take ownership of assigned features and follow them through delivery and polish phases.
Qualifications
  • 4+ years experience in development of C++ PC/Console titles, 2+ years experience with Unreal Engine;
  • Solid fundamental C++ skills, algorithms and data structures, memory management, multithreading, debugging skills;
  • Understanding of Unreal Engine internal tooling and pipeline automation, engine systems, UI programming;
  • Solid knowledge of tools design: including UI, scalability, modular components, collaboration with design, art team members;
  • Good understanding of Blueprints, with the ability to switch between C++ and Blueprints as needed;
  • Experience with Unreal Procedural Content Generation is a solid plus;
  • Ability to self-manage small to mid-sized tasks and take responsibility for feature delivery;
  • Experience with version control tools (Git, Perforce) and collaborative development;
  • Clear communicator with attention to detail and polish;
  • Good communication skills in English, and ability to work with remote teams.
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