×
Register Here to Apply for Jobs or Post Jobs. X

VFX Director - Infinity Ward

Job in Woodland Hills, Jefferson County, Kentucky, USA
Listing for: INFINITY WARD, INC.
Full Time position
Listed on 2026-08-06
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 137000 - 253000 USD Yearly USD 137000.00 253000.00 YEAR
Job Description & How to Apply Below
Location: Woodland Hills

Job Title:

VFX Director - Infinity Ward Requisition : R027119

Founded in 2002, Infinity Ward is the original studio behind the Call of Duty® franchise. The titles developed by Infinity Ward have won more than 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. Some of our previous titles include:
Call of Duty®:
Ghosts, Call of Duty®:
Infinite Warfare and most recently, Call of Duty®:
Modern Warfare. Infinity Ward employs more than 250 people in Woodland Hills, Calif., just outside of Los Angeles. A critically acclaimed studio, Infinity Ward is proud to have one of the hardest‑working and versatile development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent, workplace environment.

We believe that making the best games relies on having the best people, so we like to look after ours. We enjoy having fun with top‑notch events that everyone gets involved with. Infinity Ward is wholly owned by Activision. To learn more about our studio, please visit us at , on Facebook at , and @Infinity Ward on X.

Our Mission

Our team is currently looking for a talented Director, VFX Supervisor. This role is based in our Woodland Hills office and follows an onsite work schedule of five days per week. Work arrangements may change at the company's discretion to meet business needs.

What You Bring to the Table

Priorities can often change in a fast‑paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

  • Collaborate with the project director, production staff, and department leads to help achieve the creative vision of the project while staying within the technical, resource, and budget limitations.
  • Be aware of, and communicate to leadership and game team leadership any blocking issues or potential technical problems before they negatively affect production schedules.
  • Be an envoy for any technology transfer requested by the game teams.
  • Define the visual effects style and quality bar for in‑game cinema tics and narrative sequences.
  • Partner with the Cinematics Director, Art Director, and Narrative team to ensure all VFX align with IW’s artistic vision and emotional tone.
  • Work within the established art styles of our wide‑ranging IPs.
  • Lead creative reviews and provide actionable feedback to internal and external artists to maintain consistency.
  • Drive innovation in real‑time effects, blending traditional cinematic techniques with the latest engine technology.
  • Oversee the creation and integration of VFX in real‑time engines (Unreal Engine, proprietary tools, etc.).
  • Collaborate with engineering and tools teams to develop efficient, scalable VFX pipelines for both pre‑rendered and in‑engine cinema tics.
  • Partner with gameplay design, animation, and level design teams to ensure that cinematic effects integrate seamlessly with real‑time gameplay experiences.
  • Partner with production to scope workloads, maintain schedules, and manage milestones.
Minimum Requirements

Experience 12+ years’ experience creating real‑time and pre‑rendered cinema tics.

Knowledge & Skills
  • An intimate knowledge of Call of Duty, their associated lore, characters, and history.
  • An intimate working knowledge of the Pre‑Render and In‑Game Cinematics core pipeline.
  • A basic understanding of IW’s proprietary engine.
  • Ability to adapt to various art styles.
  • Strong communication, negotiation, and leadership skills.
  • Strong Knowledge of multiple scripting languages, development practices, and asset deliverable pipeline architecture.
  • Expert knowledge of real‑time VFX workflows and tools (e.g., Unreal Engine Niagara, Houdini, Maya, Ember Gen, or proprietary tech).
Extra Points
  • Familiarity with game engine optimization, scripting (Python, MEL, Blueprint), and VFX pipeline automation.
  • Experience working on AAA game franchises or high‑end cinema tics.
  • Familiarity with Call of Duty and their visual tone.

Our World At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved…

To View & Apply for jobs on this site that accept applications from your location or country, tap the button below to make a Search.
(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).
 
 
 
Search for further Jobs Here:
(Try combinations for better Results! Or enter less keywords for broader Results)
Location
Increase/decrease your Search Radius (miles)
0
200
Filters
Education Level
Experience Level (years)
Posted in last:
Salary