Senior Hard Surface Artist
Listed on 2026-09-20
-
Entertainment & Gaming
Game & 3D/XR Development
Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "
Poppy Playtime
". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands.
To give a taste of our brand's popularity, more than 100 billion You Tube views of Poppy Playtime related content have occurred since the game's launch 4 years ago.
- Design and build detailed and highly realistic interactive props, weapons, and objects for first person gameplay usage.
- Own full process including blockout, high poly, and final textured game-ready models.
- Apply advanced understanding of modeling for animation functionality, including mechanical believability, player interaction requirements, and player feedback.
- Collaborate closely with game designers, concept artists, and animators to ensure game assets hit both visual targets and gameplay functionality.
- Integrate artistic and functional feedback as needed to satisfy the goals of each asset.
- Contribute to larger scale environments, building architecture, structures, and other assets to support environment art needs.
- Apply advanced understanding of composition, form, light, color, and shape to guide the player's eye and amplify psychological tension.
- Utilize modularity, trimming, and reusability techniques to build flexible, performant assets and environments that work within Unreal Engine.
- Translate reference and narrative direction into compelling, grounded visuals that support both gameplay needs and mood-driven storytelling.
- Collaborate closely with level design, lighting, materials, and tech art to ensure environments hit both visual targets and gameplay functionality.
- Conduct regular polish passes to ensure visual consistency, high-quality asset usage, and strong silhouette and read.
- Provide feedback on environment execution across pods, helping reinforce artistic quality and alignment with the overall horror tone.
- Strong portfolio demonstrating mastery of hard surface interactive props, modeling and texturing for realistic, high quality game art.
- Solid foundation in art fundamentals: composition, lighting, form, color, shape, and value control.
- Expertise in modular modeling and trimming workflows; ability to build efficient, reusable kits with visual finesse.
- High proficiency in industry-standard tools (e.g., Maya, Blender, ZBrush, Substance Designer/Painter, Photoshop).
- Significant experience with Unreal Engine 5, including level building, material setup, and scene assembly.
- Comfortable working from reference and narrative briefs to develop grounded and immersive world building.
- Understanding of horror visual language, mood construction, and how to manipulate space, scale, and detail to create discomfort or suspense.
- Strong communication and collaboration skills, with a willingness to iterate based on feedback and team needs.
- Bonus: experience with substance designer, lighting, or world-building tools within Unreal Engine.
San Francisco, CA;
New York City, NY;
Los Angeles, CA;
Seattle, WA;
Boston, MA; & Seattle, WA DC Metropolitan Areas: $110,000- $140,000 USD annually
Austin, TX;
Denver, CO;
Nashville, TN;
Atlanta, GA;
Chicago, IL;
Dallas, TX; & Miami, FL Metropolitan Areas: $96,000 - $120,000
USD annually
All Other U.S. Locations: $82,000 - $102,000 USD annually
- Mob Entertainment offers the following benefits to all eligible U.S.
-based full-time employees: profit sharing; medical, dental, and vision insurance; 401(k) matching; FSA/HSA; paid time off; sick time; holidays; and parental leave.
Mob Entertainment is proud to be an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination in employment. We are…
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