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Senior Cinematic Lighter; Star Wars Jedi

Job in Kirkland, King County, Washington, 98034, USA
Listing for: Respawn Entertainment
Seasonal/Temporary position
Listed on 2026-02-17
Job specializations:
  • Entertainment & Gaming
    Video Game
  • Creative Arts/Media
    Video Game
Salary/Wage Range or Industry Benchmark: 60000 - 80000 USD Yearly USD 60000.00 80000.00 YEAR
Job Description & How to Apply Below
Position: Senior Cinematic Lighter (Star Wars Jedi)

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Founded in 2010 by the original creators of the Call of Duty franchise, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.

Our shipped titles include critically acclaimed multi‑platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi:
Fallen Order and Medal of Honor:
Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry. You can learn more about our studio and values at

This is a 12‑month temporary full‑time opportunity working hybrid in Los Angeles, Redwood City, Kirkland or Vancouver.

Responsibilities
  • You will author lighting for real-time, in‑game, cinematic sequences in UE5, supporting story, mood, composition, readability, continuity, and emotional storytelling, all to an exceptionally high standard.
  • You will work in Sequencer to light scenes, maintain shot‑to‑shot continuity, and collaborate with other departments to produce visually stunning, technically complex, and emotionally resonant cinema tics.
  • You will partner closely with Level Lighting Artists to maintain a cohesive look and feel between gameplay spaces and cinema tics.
  • You will translate art direction, narrative needs, previs, and gameplay context into industry‑leading real‑time cinematography.
  • You will author and tune lighting using Mega Lights and Lumen, balancing light counts and shadow quality against runtime constraints.
  • You will align on shared standards: exposure ranges, lighting ratios, color palette, grade guidelines, fog/volumetric baselines, and readability rules, to maintain a consistent look.
  • You will ensure cinematic shot lighting respects contextual and performance constraints and avoids jarring transitions in and out of cutscenes.
  • You will profile and optimize lighting, atmospherics, and post effects to support a 60 FPS target on supported platforms.
  • You will diagnose and resolve production lighting issues; exposure shifts, reflection artifacts, shadow noise/instability, volumetric artifacts, etc., and coordinate with Tech Art/Engineering when deeper rendering/pipeline work is required.
  • You will produce cinematic lighting at an extremely high visual bar for real‑time cinema tics, through strong craft, cinematographic expertise, and collaboration.
  • You will provide guidance and mentorship via reviews, conversations, and practical lighting notes to help keep the cinematic lighting standard at an exceptional quality level.
  • You will improve workflows where helpful: give user feedback/help to develop our custom tools, provide input on workflow best practices, as well as write documentation.
  • You will contribute to level lighting tasks if required.
Qualifications
  • 5+ years professional experience in real‑time game lighting, including cinematic or narrative lighting responsibilities.
  • Shipped at least one AAA title in a senior lighting‑focused role (strong preference for multiple shipped titles, in a senior cinematic lighting role).
  • Strong production experience lighting in Unreal Engine 5.
  • Demonstrated experience lighting real‑time cinema tics with Sequencer in UE5, or similar/equivalent tools, with the ability to maintain shot continuity.
  • Strong working knowledge of Lumen lighting workflows and how to keep results stable and performant in motion.
  • Mega Lights experience (or equivalent dense dynamic lighting experience with strong performance discipline), with the ability to balance light counts, shadow quality, and runtime cost.
  • Proven ability to light for a 60 FPS target, using profiling, iteration, and…
Position Requirements
10+ Years work experience
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