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Principal Software Architect

Job in Laguna Hills, Orange County, California, 92653, USA
Listing for: BrainChip Holdings Ltd
Full Time position
Listed on 2026-06-04
Job specializations:
  • IT/Tech
    AI Engineer (Applied/Software), Machine Learning/ ML Engineer
Salary/Wage Range or Industry Benchmark: 150000 - 190000 USD Yearly USD 150000.00 190000.00 YEAR
Job Description & How to Apply Below

Principal Software Architect Define how developers build AI on next-generation hardware

At Brain Chip, we’re building a new class of AI. Our neuromorphic processors are designed to process data the way the brain does, enabling ultra-efficient, real-time intelligence directly on devices.

We’re looking for a Principal Software Architect to define how developers interact with this technology.

This is not a typical platform role. You will own the full developer experience for our next-generation NPU, shaping how AI models are built, optimized, deployed, and run on neuromorphic hardware.

You’ll work directly with the CTO, compiler, and silicon teams to translate cutting-edge hardware capabilities into intuitive, high-performance software systems that developers actually want to use.

If you care about the intersection of AI, systems, and developer experience, this is a rare opportunity to define a new paradigm.

What you’ll own
  • The end-to-end developer experience for building and deploying AI on Brain Chip hardware
  • The software layer that bridges neuromorphic silicon and real-world AI applications
  • How developers optimize performance, power efficiency, and real-time inference
What you’ll do
  • Architect and integrate a unified AI toolchain across compiler, runtime, IDE, and deployment
  • Build a modern developer environment with LLM-assisted workflows and intelligent tooling
  • Design profiling and observability systems tailored for real-time AI workloads
  • Enable efficient deployment of AI models onto resource-constrained, edge devices
  • Lead boot loader architecture and RTOS integration for AI-enabled systems
  • Extend debugging and tracing capabilities to expose AI model behavior at runtime
  • Partner with silicon and compiler teams to shape hardware-software co-design
  • Use real-world AI workloads to influence architecture decisions and performance tradeoffs
What you bring
  • 7+ years of experience in systems software, developer platforms, or low-level architecture
  • Strong background in AI systems, embedded systems, or performance-critical software
  • Experience building or integrating developer tools, compilers, or runtime environments
  • Expertise in C or C++ with strong proficiency in Python

Strong experience in several of the following:

  • AI or ML frameworks and model deployment workflows
  • Compiler ecosystems such as LLVM or MLIR
  • Debugging and profiling tools such as GDB, LLDB, eBPF
  • Embedded systems and RTOS environments such as Zephyr or FreeRTOS
  • IDE tooling such as VS Code extensions, LSP, or DAP
Nice to have
  • Experience with edge AI, neuromorphic computing, or low-power inference
  • Contributions to open-source developer tools or AI frameworks
  • Experience integrating LLMs into developer workflows
  • Background in robotics, embedded AI, or real-time systems
Why this role
  • Define how developers build AI on a fundamentally new hardware architecture
  • Work directly with leadership and influence product direction
  • Solve challenges at the intersection of AI, systems, and hardware
  • Be part of a team building real-world AI that runs beyond the cloud
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