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Technical Artist III

Job in Las Vegas, Clark County, Nevada, 89105, USA
Listing for: Konami Gaming
Full Time position
Listed on 2026-06-02
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development, Video Game
Salary/Wage Range or Industry Benchmark: 85000 USD Yearly USD 85000.00 YEAR
Job Description & How to Apply Below

Job Location:

Las Vegas - LAS VEGAS, NV 89119

Position Type:
Full Time

Salary Range: $85,000.00 - $ per year

Konami Gaming is looking for a Technical Artist III to join our team! This in-office position is responsible for assisting artists and developers in their daily duties creating visually stunning, performant games in a Unity platform environment. Blending artistic and technical abilities, this role bridges the Art and Software teams, enabling the highest quality of artwork to be implemented into our games while ensuring technical requirements including overall memory footprint and smooth performance are met.

The role works directly and collaboratively with game teams (art and software developers in particular) with direction and guidance from Art Design Management.

What you’ll be doing :
  • Integrate assets into games without sacrificing artistic vision or exceeding technical limits of the platform.
  • Collaborate with artists and engineers to implement assets and presentations effectively.
  • Align each game’s asset creation with the functional specification/graphic proposal. Create graphic data focusing on visual reinforcement of game rule and game flow. Apply cost‑effective, effort‑maximizing techniques and tools.
  • Scope project requirements and timelines with the project team, ensuring the quality and time commitments are kept.
  • Iterate and apply feedback with quick turnaround.
  • Follow company art direction and production pipeline.
  • Support art production workflow/pipeline by writing scripts/tools to aid artists to create visually stunning work more effectively.
  • Produce particles, shaders, and other VFX for Unity applications.
  • Identify and apply new techniques and plug‑ins/tools to improve efficiency and quality.
  • Identify, propose, and implement process improvements.
  • Efficiently solve problems, communicate, and educate other team members as needed.
  • Proactively self‑train to remain at the forefront of Unity engine technology.
  • Analyze Konami and competitor products and field performance from a player’s perspective to find industry trends, consider players in art design, and discern which art approaches are most effective to appeal to gamblers.
    • Attend field research trips to casinos monthly or as required. Research via online methods (e.g., You Tube) to build familiarity with the industry. Attend and provide input on follow‑up team analysis discussions.
    • Attend G2E and other trade shows or conferences as required.
  • Perform other duties as assigned.
Konami Offers
  • Competitive Wages
  • Great 401(k) plan with company match
  • Comprehensive health benefits package
  • Generous Company paid Holidays and Paid Time Off (PTO)
  • Tuition reimbursement program
Qualifications
  • Bachelor’s degree in Graphic Design, Game Development, or related field; or equivalent experience.
  • 6+ years of related experience and/or training. Slot gaming experience preferred.
  • 3+ years of experience working with cross‑functional development teams creating multimedia‑rich games.
  • 2+ years experience in Unity game development.
  • Ability to communicate professionally and efficiently, both verbal and written with all levels of the business.
  • Must be able to obtain and maintain Gaming licensure(s).
  • Supports development, maintenance, and improvements to art production workflow/pipeline.
  • Profiling and performance optimization of applications will be required.
  • Strong ability to solve problems.
  • Understanding of interactive game art standards (UI/UX design and appeal).
  • Photoshop, Unity engine, and C# experience required. Spine, Illustrator, and Maya experience desirable.
  • Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering.
  • Significant experience using the MS Office suite including Excel is required.
Additional Requirements
  • Minimal travel necessary. 0-10%, or as business requires. Employee must be flexible to the travel needs of the business. Must possess a valid driver’s license.
Work Environment
  • Full‑time / 40+ hours per week. Must be flexible to work overtime, including nights, weekends, and holidays as required.
  • Must be comfortable working in an area with limited working space for long hours with the ability to remain seated at computer terminal for…
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