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Game Developer

Job in Las Vegas, Clark County, Nevada, 89105, USA
Listing for: SpinPlay Games
Full Time position
Listed on 2026-02-16
Job specializations:
  • Software Development
    Software Engineer
Salary/Wage Range or Industry Benchmark: 80000 - 100000 USD Yearly USD 80000.00 100000.00 YEAR
Job Description & How to Apply Below

Overview

The Game Developer is responsible for creating slot game front-end client software using our internal game engine. The Game Developer will act in both a project owner and project support role, working across multiple projects within a single year. The ideal candidate will be responsible for conceptualizing and executing clear, quality code to develop the best software.

Key Responsibilities
  • Designs, codes and debugs core platform components.
  • Works at all stages of the product lifecycle from requirements capture, through design and implementation to system testing and integration.
  • Increases efficiency through automation, workflow streamlining, and system optimization.
  • Keeps current with new technologies and makes recommendations to the team.
  • Collaborates with members of the QA and delivery teams to ensure products are tested, installed and maintained to a high standard.
  • Promotes high code standards within the team.
  • Maintains and enhances existing product code.
  • Actively participates in the agile scrum process.
  • Facilitates and supports the agile development process.
  • Sets up, configures and maintains development, testing and staging environments.
Skills, Knowledge And Expertise

Required:

  • 6+ years of experience creating slot games
  • 6+ years of experience developing component-based web applications and user interfaces
  • Strong proficiency in modern JavaScript (ES2018+) and Type Script
  • Hands-on experience with PixiJS and related rendering libraries (including Spine integration)
  • Solid understanding of Canvas and WebGL–based rendering
  • Experience building and maintaining component-based game and UI systems
  • Experience with tweening and animation libraries (e.g. GSAP, Tween

    JS)
  • Awareness of performance and memory considerations in long-running browser applications
  • Experience with asset pipelines, including sprite sheets, audio, localization, and preloading
  • Familiarity with game audio systems (e.g. Howler.js or similar)
  • Experience with Type Script-based development workflows and Node.js
  • Experience with git-based workflows and collaborative development practices
Preferred
  • Familiarity with state machines, game flow management, or modular architectures
  • Experience working in Agile/Scrum teams
  • Exposure to multi-resolution layouts and cross-browser/device constraints
  • Experience with modern build tools (Vite, esbuild, webpack)
  • Knowledge of Bit Bucket pipelines, Azure Dev Ops, YAML, Docker etc
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