More jobs:
Game Developer
Job in
Las Vegas, Clark County, Nevada, 89105, USA
Listed on 2026-05-05
Listing for:
SpinPlay Games
Full Time
position Listed on 2026-05-05
Job specializations:
-
Software Development
Software Engineer, Game Development / Testing
Job Description & How to Apply Below
Job Description
The Game Developer is responsible for creating slot game front-end client software using our internal game engine. The Game Developer will act in a project owner and project support role, working across multiple projects within a single year. The ideal candidate will be responsible for conceptualizing and executing clear, quality code to develop the best software.
Department: Development
Location: Nevada or Texas – Remote
Key Responsibilities- Design, code and debug core platform components.
- Work at all stages of the product lifecycle from requirements capture, through design and implementation to system testing and integration.
- Increase efficiency through automation, workflow streamlining, and system optimization.
- Keep current with new technologies and make recommendations to the team.
- Collaborate with members of the QA and delivery teams to ensure products are tested, installed and maintained to a high standard.
- Promote high code standards within the team.
- Maintain and enhance existing product code.
- Actively participate in the agile scrum process.
- Facilitate and support the agile development process.
- Set up, configure and maintain development, testing and staging environments.
- 6+ years of experience creating slot games
- 6+ years of experience developing component‑based web applications and user interfaces
- Strong proficiency in modern JavaScript (ES2018+) and Type Script
- Hands‑on experience with PixiJS and related rendering libraries (including Spine integration)
- Solid understanding of Canvas and WebGL‑based rendering
- Experience building and maintaining component‑based game and UI systems
- Experience with tweening and animation libraries (e.g. GSAP, Tween
JS) - Awareness of performance and memory considerations in long‑running browser applications
- Experience with asset pipelines, including sprite sheets, audio, localization, and preloading
- Familiarity with game audio systems (e.g. Howler.js or similar)
- Experience with Type Script‑based development workflows and Node.js
- Experience with git‑based workflows and collaborative development practices
- Familiarity with state machines, game flow management, or modular architectures
- Experience working in Agile/Scrum teams
- Exposure to multi‑resolution layouts and cross‑browser/device constraints
- Experience with modern build tools (Vite, esbuild, webpack)
- Knowledge of Bit Bucket pipelines, Azure Dev Ops, YAML, Docker etc
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